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Thread: Ninja Gaiden: Xbox Exclusive

  1. Originally posted by Johnny Undaunted
    If they ever make a new Ninja Gaiden for the GBA, they should make it a new game and not another watered-down SNES-to-GBA port (chances are they just going to put Ninja Gaiden Trilogy to the small screen).
    That better not happen. NG Trilogy screamed "laziness".

    The only way that would work is if the games were given the same treatment as the PC Engine remake.

  2. Originally posted by MrKasualUltra2000
    i cant believe hoe hard people cling to 2d on this board, i was like that for a couple of years but 3d games are currently reaching the same level of playability as their 2d predecessors.
    If they had, you'd be right. But the closest we've come to offering a 3D game that plays as well as some of 2D's best is DMC, which is is hindered by laughably bad camera angles and an inability for a quick-turnaround (something that plagues SSBM as well), both problems that plain out don't exist in 2D games.

    In fact, quite possibly the best 3D action game out there, MGS, doesn't even play 3D. It's a purely 2D game with 3D graphics, shame more developers don't do similar things.

    3D games still haven't done action right, they're either too slow or plagued by a multitude of problems that hinder gameplay. Quite often, this comes as a result of companies loving to show off their 3D animation skills, and so you end up having to wade through all sorts of extra animations that just shouldn't be there (notice in MGS how if you turn around, there's no animation for it, you simply turn around. One would think more developers might notice that, but nooooo... Too in love with showing off...). One of the reasons why I've never been too impressed with the Metal Slug series, it's the 2D version of that: Way too much time with some of the animations for no reason at all other then showing off. Gah, in MS3 the zombie animation is horrendously long, that simply shouldn't be for an action shooter.

    Currently, let's hope GunGrave and DMC2 (maybe if they actually bother coding the game from the ground up this time, instead of rehashing an engine from a game not designed for speed it'll work... sometimes Capcom gets a bit too damn lazy) can finally have 3D action right.

  3. I just got off the phone with the Z-Axis... he's crying you know.

    Shame on all of you

    Good news - No Lowest Common Denominator here. Tecmo should be happy with Xbox anyway - the reception for DOA3 here and abroad was pretty tootin good.

    ºTracer
    o_O

  4. "Legendary game designer", ha, thats pretty funny.

  5. Originally posted by TracerBullet
    I just got off the phone with the Z-Axis... he's crying you know.
    He knows who to blame. Tell him to get off his ass and smack some developers around into learning how to use him properly. And get him to work both his friends to figure out how to implement a damned camera. Until then, stick a damn pacifier in his mouth to shut him up.

  6. Bah humbug, he's been used right nicely I say!

    Virtua Fighter, Soul Calibur, Jet Set, Just about any racing game ever made (excpet Road Rash didn't take to 3D well... odd). Mario, Quake (any and all FPS), Zelda and others among the games also listed before (although - I found DMC simplistic and too scripted to be considered a sucessfull 3D game, IMO) are great 3D games. There's so many more and some genres just aren't genres anymore with out 3D.

    3D can be awesome, and there have been NUMEROUS bad 2D games. I never like to agree with MKUltra but he's on to something that I've noticed for a long time and our long gone friend DiffusionX used to say (over and over again) that there's GREAT things to be had in 3D and there were terrible things that were had in 2D. Niether is better than the other IMO. They've both shown strenths and weaknesses. 2D is never (EVER) pointed out here for its short comings, but 3D is constantly lamented as the killer of 'my hobby'.

    ºTracer
    o_O

  7. #27
    My problem with Devil May Cry is that it's not 3d enough! Fixed camera angles are evil.

  8. Originally posted by NeoZeedeater
    My problem with Devil May Cry is that it's not 3d enough! Fixed camera angles are evil.
    Preach it Brother!

    ºTracer
    o_O

  9. Tries to imagine JSRF or Max Payne in 2D... *head explodes*

    DOA3 is great, though a bit broken here and there, so I don't see why Ninja Gaiden can't also be great in 3D. I'm going to take a wait and see approach to this game, but my current outlook is optomistic.

    Bet people said fighting games could not be done in 3D when Virtua Fighter was announced...
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  10. Originally posted by TracerBullet
    3D can be awesome, and there have been NUMEROUS bad 2D games.
    Two problems with your comments here. Number one, what I said above was comparing 3D action games with "some of 2D's best" (and I quote myself), not with all of 2D. Yes, there has been a lot of crappy 2D, in fact, I'd say probably most of it. Secondly, this discussion was about 3D action games, not 3D in general. The only game you listed as falling that catorgory was Quake, which is great, but not the same genre as something more like Ninja Gaiden. And only on PC. You should've mentioned VO.

    I'm not saying 3D should be banished, it shouldn't. 3D is incredible, and wonderful, I'd be lying if I said I hated it in all its forms. However, there are some things that each genre does better then the other, but thanks to the way comsumers buy, 3D has completely eclipsed the production of 2D games on consoles. And still so far 3D has yet to catch up with 2D in terms of good, fast, controllable, responsive, viewable action games. In basic terms, a good action game.

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