If they had, you'd be right. But the closest we've come to offering a 3D game that plays as well as some of 2D's best is DMC, which is is hindered by laughably bad camera angles and an inability for a quick-turnaround (something that plagues SSBM as well), both problems that plain out don't exist in 2D games.Originally posted by MrKasualUltra2000
i cant believe hoe hard people cling to 2d on this board, i was like that for a couple of years but 3d games are currently reaching the same level of playability as their 2d predecessors.
In fact, quite possibly the best 3D action game out there, MGS, doesn't even play 3D. It's a purely 2D game with 3D graphics, shame more developers don't do similar things.
3D games still haven't done action right, they're either too slow or plagued by a multitude of problems that hinder gameplay. Quite often, this comes as a result of companies loving to show off their 3D animation skills, and so you end up having to wade through all sorts of extra animations that just shouldn't be there (notice in MGS how if you turn around, there's no animation for it, you simply turn around. One would think more developers might notice that, but nooooo... Too in love with showing off...). One of the reasons why I've never been too impressed with the Metal Slug series, it's the 2D version of that: Way too much time with some of the animations for no reason at all other then showing off. Gah, in MS3 the zombie animation is horrendously long, that simply shouldn't be for an action shooter.
Currently, let's hope GunGrave and DMC2 (maybe if they actually bother coding the game from the ground up this time, instead of rehashing an engine from a game not designed for speed it'll work... sometimes Capcom gets a bit too damn lazy) can finally have 3D action right.







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