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Thread: Jade Empire

  1. Quote Originally Posted by OmniGear
    Xenosaga is a game where I remember of alot of tense battles that actually required strategy instead of just acquring some really powerful weapon or leveling up ad infinitum, and I think these two worlds need to collide already.
    Xenosaga is a game where i remember it having the most tedious battle system ever, one so bad that I had to put the game down and never pick it up again.

    That whole "every second attack only does 2 points of damage, so you can save up enough cool move points to perform an attack that can actually harm your opponent, and those moves require you to sit through a melodramatic cinema with the same annoying voice quote EVERY SINGLE TIME" battle system needs to be thrown in the trash , set on fire, and the ashes buried deep in granite bedrock so they are never found again until 34th century archaeologists dig them up and mock us for our primitive rituals.

    I wanted to like that game so bad, but no way I had the mental fortitude to sit through 50 hours of that junk.
    -Kyo

  2. I'm not saying I'm on board with the cinemas or anything, but I liked what they did with the tech attacks and it was the first RPG I played that posed somewhat of a challenge. I don't know, I found it enjoyable.

    To each his own, blah blah blah.
    Well that's like, your opinion, man.

  3. Xenogears was also super duper long too.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  4. Quote Originally Posted by OmniGear
    I'm not saying I'm on board with the cinemas or anything, but I liked what they did with the tech attacks and it was the first RPG I played that posed somewhat of a challenge. I don't know, I found it enjoyable.

    To each his own, blah blah blah.
    Wouldn't you have found it more enjoyable if the tech attacks weren't incredibly repetitive and didn't go on forever, and if your normal attacks served any purpose in the game whatsoever other than to just waste a turn?
    -Kyo

  5. Maybe, I haven't played the game in awhile. It has its flaws but the basic ideas were there. And I'm not gonna lie, the fact that it's a Xenogears game could be skewing my judgment somewhat, but oh well. My original statement still stands.

    Also, regular attacks in an RPG don't usually do much.
    Well that's like, your opinion, man.

  6. Quote Originally Posted by OmniGear
    Maybe, I haven't played the game in awhile. It has its flaws but the basic ideas were there. And I'm not gonna lie, the fact that it's a Xenogears game could be skewing my judgment somewhat, but oh well. My original statement still stands.
    I loved the heck out of (the second half of) Xenogears too, but I finished it in spite of its battle system. When I played Xenosaga and saw that they hadn't gotten rid of the nonsense, I decided I could just go read a book instead and get a story without losing hours of my life on fighting with built-in time wasters. Plus, Chaos was really frickin' stupid looking.

    Also, regular attacks in an RPG don't usually do much.
    They're usually capable of at least harming your opponent.

    Aside from magic characters, 90% of fighting in most rpgs is based around regular attacks.
    -Kyo

  7. Quote Originally Posted by StriderKyo
    Aside from magic characters, 90% of fighting in most rpgs is based around regular attacks.
    That's an extremely broad statement that really needs to be narrowed down. You're clearly talking about Japanese style RPGs, because with most Western D&D-esque RPGs it's not that simple.
    Time for a change

  8. #348
    Quote Originally Posted by g0zen
    You're clearly talking about Japanese style RPGs
    a.k.a. the outdated and obsolete ones.

  9. Quote Originally Posted by StriderKyo
    Aside from magic characters, 90% of fighting in most rpgs is based around regular attacks.
    I guess you're right, but that's stupid. There should be more to it. It was cool that Xenosaga tried to do something more (building up attacks and stuff), it might not have been perfect but I thought the idea was interesting.

    Quote Originally Posted by g0zen
    That's an extremely broad statement that really needs to be narrowed down. You're clearly talking about Japanese style RPGs, because with most Western D&D-esque RPGs it's not that simple.
    I think Western RPGs are even more guilty of this. If you're a fighter type then you're basically hacking away with a weapon, no?
    Well that's like, your opinion, man.

  10. Quote Originally Posted by Yoshi
    a.k.a. the outdated and obsolete ones.
    I like how there was an excellent, intelligent conversation going on about the differences between Western and JRPGs and Yoshi had to come in with his usual one-liner bullshit. Bravo.

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