I'm playing like crap more and more everytime I log on =(
When will that be? They allready have one of the PS2 pads...Originally Posted by voltz
I'm playing like crap more and more everytime I log on =(
HA! HA! I AM USING THE INTERNET!!1
My Backloggery
Yup, we had an awesome series the other night.Originally Posted by Destro777
The final move was actually a crouching roundhouse - I sorta anticipated that you were going to jump away. I was fuming from that first match that you got me with the dagger throw, so that vindictive roundhouse made me feel a lot better.
I was amazed that Hugo's Gigas Breaker caught your Ibuki's ground slide attack (half-circle + P) in mid-animation. Awesome way to end a match.
Our series was also the first time I started using Yang. Hopefully, I'll get better with him as I practice more.
Ah, some good Dudley strategies. It's been rough trying to use him effectively, but I'm getting better.Originally Posted by Mzo
Tried to, but I couldn't get it to work. And even if I could get it to work, there's no guarantee that the solution would keep the plug steady. I've decided to cut my losses and sell the stick on eBay as soon as I can get another SFAC stick and do the mod again correctly.Originally Posted by voltz
R.I.P. Paragon Studios
WOW...I remember when you didn't even know how to EX or throw. Way to step it up!Originally Posted by Clash_Master
Gigas has 1 frame startup and catches anything where a person is on the ground and Hugo's in range. A ghetto setup I like to use is shootdown breaker to land behind a guy (especially if its an akuma scrub using red fireballs) and hit gigas breaker as soon as I land. Hugo doesn't need to be facing his opponent to land the gigas breaker.Originally Posted by Cowdisease
Unfortunately, the three Xbox SF pads (Akuma, Guile, and Sagat) won't be released until May 17th. I can't understand why it's taking them so long to release the pads, unless they're really, really, REALLY making sure they're Xbox Live compatible.Originally Posted by JMET
R.I.P. Paragon Studios
There's nothing ghetto about that. Using shootdown backbreaker into gigas/spd is an excellent way to punish distant mistakes. Shuts fireball happy people down cold.Originally Posted by galvatron
No, it's pretty ghetto as there's recovery on the shootdown breaker. Only something as bad as an akuma red fireball that's anticipated is actually guaranteed. Once people see it enough they should learn to combo you during your recovery. Fireball happy people should be met with "Frankenstein" Hugo: walking forward, occasionally stopping to parry a fireball, then walking some more...getting closer and closer, while scaring the crap out of them.Originally Posted by hugmuffin
The recovery is not nearly that bad. I've punished standard ARK fireballs with this many, many times.Originally Posted by galvatron
It's bad enough to get hit every time if your opponent knows hugo at all...I don't have my anniversary guide with me, but it's up there in the 5 frame range from what I remember. I regard this move as a gauge of vs.-hugo experience. If they get hit with it, they likely don't know much about him (or perhaps 3s in general, since they're running a fireball trap). I tried this in the arcades when I first started picking hugo and the second I tell a guy "you really should hit him, since that has recovery" they never let me do it to them again. He's always open unless you're using the jab version as a footsie crossup when you're really close to your opponent (assuming you jump over their poke, allowing you to recover first).Originally Posted by hugmuffin
You pretty much implied all of this yourself by acknowledging that there's any recovery at all...close range + recovery = potential short, short->super. This doesn't even take exceptional reflexes since you telegraphed the move by flying across the screen.
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