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Thread: Contra: Shattered Soldier

  1. I think it looks like a cheesy POS. I don't care who's developing it, it looks like ass.

  2. WHat if it was on Xbox Ethugg? Would it still be POS?

  3. #33
    deathwishkersey Guest

    Re: A graphics whore responds

    Originally posted by Chibi Nappa
    Graphics are pretty damn important. We always say games are art, right? I think visuals are kind'a up there as far as what matters with art. Yes, a great play experiance can save crappy visuals. At the same time great visuals can save crappy controlls. A great atmosphere can save crappy game objectives. Great sound can save crappy mapping of the buttons. Whatever. It's all part of the game. I know it's "cool" to say to hell with the graphics, but they really are very important. Extreemly important actually, because that is what you are actually interacting with.
    Graphics and sound can improve upon a good game, but they can't save a crappy one. I'm sorry, but I'm not going to play a shit game just because the music is good and the graphics are pretty.

  4. Originally posted by Despair
    WHat if it was on Xbox Ethugg? Would it still be POS?
    Yes. I hate lots of XB games...


  5. The older ones I played were ok...

  6. Re: Re: A graphics whore responds

    Originally posted by deathwishkersey

    I'm sorry, but I'm not going to play a shit game just because the music is good and the graphics are pretty.
    If the whole game is shit, no, graphics can't save it. If part is shit, graphics certianly can save it. Ask any Resident Evil fan what they think of the controlls. That game is two things: graphics and atmosphere. It is still a great game, because the whole things comes together and makes you forgive the controlls. Take the graphics away and what do you have? You have the GBC version. I'm willing to bet that game was canned for a reason. Without graphics and atmosphere to save it, there wasn't much left.

  7. Re: Re: Re: A graphics whore responds

    Originally posted by Chibi Nappa
    If the whole game is shit, no, graphics can't save it. If part is shit, graphics certianly can save it. Ask any Resident Evil fan what they think of the controlls. That game is two things: graphics and atmosphere. It is still a great game, because the whole things comes together and makes you forgive the controlls. Take the graphics away and what do you have? You have the GBC version. I'm willing to bet that game was canned for a reason. Without graphics and atmosphere to save it, there wasn't much left.
    I think the controls are perfect. Don't pretend to speak for RE fans....

  8. Originally posted by Johnny Undaunted


    I like bitmap-based sprites as much as the next guy (unless the next guy is one of those so-called 2D haters), but I also accept the fact that developers aren't using hand-drawn sprites as much as they used to. The graphics, while a bit too dark, are just fine to me. It reminds alot of the two Arcade Contra games for some reason. And just as long as the classic Contra-gameplay is there, I'll be fine.
    Agreed! If my only gripe with this game is that I'm not a huge fan of the graphics so be it. I can't wait for this game.

  9. #40
    wEEman33 Guest
    As a RE fan, I have always disliked the controls and some of the shitty gameplay mechanics incorporated into the series, but the great atmosphere and fear factor of the game are worth the pain of these minor problems.

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