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Thread: Contra: Shattered Soldier

  1. Originally posted by Clash_Master
    Eww... What's that stuff coming out from the pipe? Ground Beef?

    "Contra: Shattered Soldiers in Hamburger Factory"

  2. I'm warming up to the idea of no powerups. Why? Well, how many times have you been shot in a game of Contra while running after a floating pod and trying to shoot it? How many times has a glowing orb distracted you from that robot with the flame thrower that ended up costing you a life? Plus, it makes sense you would have your weapons from the start, and not have to rely on some floating pods that just pop out of nowhere. You got your weapons all set, ready to rock, and easily switched. Fast, precise, just like a good shooter.
    pwned by Ivan

  3. Originally posted by dorikyasu

    Eww... What's that stuff coming out from the pipe? Ground Beef?

    "Contra: Shattered Soldiers in Hamburger Factory"

    Looks like it.Reminds me of the Contra: Hard Corps commercial.

    Anyway, I think this game is looking great and I'm very excited.

    About there being no powerups, there's no powerups in Radiant Silvergun(Something very uncommon for a shmup game) yet I hear no complaints about it. Perhaps, *gasp* it could actually work out well!?

  4. While 2D graphics (like Salamander 2 but with higher resolution) would've been nice, I've got no problems with the 3D graphics here- It'll be interesting to see what they do with this. At least we're GETTING a real Contra. Good riddance to Appaloosa as far as this franchise is concerned.

    I'm going to miss that spread gun- it is the signature weapon of Contra. Nevertheless, the lack of powerups may be a good thing.

    The team on this one sounds trustworthy, especially when there are some original Contra developers among them.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  5. Ashley Wood is doing the character designs, in case anyone is wondering.

  6. Originally posted by gameoverDude
    I'm going to miss that spread gun- it is the signature weapon of Contra.
    I think the weapons are still changable in some way, lack of powerups does not exclude this. For instance, in this shot he's armed with the green weapon, but it seemd to be homing missiles. However, in this shot he's armed with the same weapon, but it's now a grenade launcher. A grenade does appear in the first shot, but I think they can each be altered in their firing in some way.

  7. Uh... MechDeus? I think that's what was mentioned earlier about a "charge-up" shot for each of the original 3 weapons you start out with... the machine gun has a satellite that sprays bullets, the flame thrower shoots out a super flame blast, and the grenade launcher fires homing shots...

    I don't mind the graphics frankly, as long as we don't go back to nasty pixellated doom-era graphics. =) The graphics here are far from horrible, if you want bad, take a look at RE: Gaiden. Hehe...

    And what's coming out of that pipe on the bottom? I believe what you see coming out are ex-Appaloosa employees sent courtesy of Konami.

    -Search

  8. Originally posted by SearchManX
    Uh... MechDeus? I think that's what was mentioned earlier about a "charge-up" shot for each of the original 3 weapons you start out with...
    Heh, then ignore my stupid ramblings, as I completely missed that.

  9. from what i can see, konami's got their work cut out for them..

    ...this looks like it could use a lot more work..
    MK2 on XBLA plz - let the unfolding of gameplay begin!!

  10. I'm not sure whether to be happy that it retains 2D gameplay or be disgusted at the graphics. Looking very western to me and the absence of powerups is a turn off. Unless Konami change it to 2D sprites, put back in powerups and make the game consist of something other than set pieces from Contra on Mega Drive, then i'm not interested and won't buy this.

    Damn it's fugly. Like a side-on version of Expendable on Dreamcast. Those bosses look really shocking.

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