I have to agree but, with 3d models fighting you, it opens up certain things that the boss can do onscreen (and what you can see) much more easily than if it had to have itself represented in only 2d. If you could have a mech flying around in the background (say raystorm) and it is throwing around hundreds of missiles at you from afar and spinning around and animating (arms and legs movement independantly without any jerkiness),You don't get that thrill with just 2d graphics.
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I do. With both mediums, it's all in how good the artist and design are.
it is more natural (I hate saying 'realistic'. Maybe that is not the right word) for that to make it a 3d model. In 2d they would have to draw this giant thing hundreds of times to get it's body animating so natuarally around the screen and being seen at many angles.
And even if they did do it in 2d it would have predetermined animations looped into a linear pattern than have parts moving naturally and independantly from another.
Because that model looks better and moves more naturally in 3d, (because of what that boss is going to do and where it is going to go in the level) it's like 2d tekken versus 3d tekken, what's the point? (of drawing this giant object in 2d) Besides the handrawn nicness, you lose the efects you gain from 3d models being seen and fighting you at different areas of the level and in varied and interesting ways. The point I'm saying is not that it can't be done in 2d, but why should it be done in 2d? I find that 3d-modeled mech bosses that just face me from 1 direction or move in only X-Y co-ordinates, and have limited animation to be less inspiring and less convincing than if they were just fully 3d models with smooth animations and 3d structure to their individual parts. And it's not as though 3d models can't be made to look just like 2d sprites. Check out the new Zoids cartoon.
All I'm saying is there are certain real advantages that implementing 3d graphics into a tradional 2d game, can bring to the experience.(especially in bringing interesting fully structured levels) The collision detection in Strider 2 is enough accuracy for me. And collision detection in 3d can be made to be just as accurate as a 2d game. (and the camera will always be locked onto you from a side-on view, tracking everywhere you walk in. It's just the environment that will look different as you move around obviously to reflect the perspective of the camera which is locked to you from the side, and maybe some bosses that will be moving around in 3d space, that will also look different because of what you can see from where you are standing, naturally.) But people are convincing themselves that 3d is going to wreck the gameplay (it's an old stereo type, just because there are more successful 2d action games in this genre, that immediately all 3d is going to suck.) just like the way cds were going to destroy games with thier loading screens. There are ways around these problems people, but if nobody tried to intriduce the new things to the games, then the problems wouldn't be solved would they?






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