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Thread: Offical: Nintendo DS online

  1. My girlfriend got a GC for it, well that and Puyo Pop Fever.

  2. I still enjoy playing Animal Crossing from time to time. I wanted to play it since it was originally going to come out in the U.S. for the N64, and I'm surprised I still enjoyed it after the long wait for the GC rendition. I can't wait to see how the online stuff is done, especially given how much you could do offline.
    matthewgood fan
    lupin III fan

  3. I Heart Animal Crossing.

  4. Animal Crossing, more than any other game ever, will benefit from being online. my purchase of a ds is now certain.

  5. Quote Originally Posted by Jeremy
    I still enjoy playing Animal Crossing from time to time. I wanted to play it since it was originally going to come out in the U.S. for the N64, and I'm surprised I still enjoyed it after the long wait for the GC rendition. I can't wait to see how the online stuff is done, especially given how much you could do offline.
    Animal Crossing is one of those "from rags to riches" success stories. This ugly ass N64 game where Hello Kitty meet's the Sims becomes a big seller through word of mouth alone. That was one of the reasons why I've always respected Animal Crossing.

    I played Animal Crossing non-stop for a little under a year. I traded in about 6 or 7 games to be one of the first people to ever own it (I did mad research on it about 4 months before the game was released) and started becoming hardcore in the IGN Animal Crossing community. It was one of those games where you just aren't convinced until you hear other people gushing about it.

    One of the only games that ever made me skip some holidays so I can see what was going on in the game world. One of my most memorable gaming moments was playing AC on Halloween 2002. While kids were ringing my doorbell for candy, I was in search of fun and exciting items in the AC world, where all of the characters dressed up as well. It was too much fun.

    Also, another big selling point for me was when IGN started doing the Animal Crossing blogs/journals. Just hearing about all the neat little chores you could do really got me hyped up for the release. Then, all of my friends started to get into it after hearing me gush about it. Soon, 7 or 8 people from my school were constantly going to other peoples houses, trading items and overall just having a blast.
    Last edited by FM Nick; 10 Mar 2005 at 07:24 PM.

  6. Quote Originally Posted by Wilykat
    I'm still shocked anyone found Animal Crossing to still be any fun after 30 minutes.
    If anybody should have liked Animal Crossing, it would be me - but after I while, I found it horribly boring. The "social" aspect of the game was a joke. Collecting items got boring pretty fast, because 95% of them did NOTHING. The other aspects of the game weren't developed enough.

    The two things that AC needed most were (a) online for the community, and (b) serious depth to the other aspects. For example, take a page from Harvest Moon and put in some real farming aspects. Add in obvious things like cooking, or real outfit design. Make the items that you get DO SOMETHING - for example, if you have a ping pong table, then have a ping pong mini game that you can play. Damn, the toys in WarioWare Touched were more fun than the items in AC. (Also, why is it that in AC, I can (a) get a Nintendo console, and (b) I can get emulated Nintendo ROMs, but I cannot put them together? Why do I need four Nintendo consoles sitting around my house if I want to play four different games?)
    WARNING: This post may contain violent and disturbing images.

  7. Quote Originally Posted by shidoshi
    If anybody should have liked Animal Crossing, it would be me - but after I while, I found it horribly boring. The "social" aspect of the game was a joke. Collecting items got boring pretty fast, because 95% of them did NOTHING. The other aspects of the game weren't developed enough.
    Yeah, to be honest I played the game consistantly for a good, solid month. Then it just struck me how overwhelmingly unfulfilling the entire experience was for mainly the above reasons.

  8. Animal Crossing and I have a love / hate relationship, but in the end it usually wins.

    If the online aspect is a success it will be a love / love / love relationship.
    All is well.

  9. #29
    Looks good, I just hope that the make a lot of the hot spots.
    Quote Originally Posted by Brisco Bold
    And you are a twelve year-old boy.
    Nobody cares what you think.

  10. I spent a few minutes thinking about this, and while this would NEVER HAPPEN, this is how I'd like to see it go down.

    Let players make their own towns - that player then becomes the mayor of that town. From there, the town can then have ten live human residents, in addition to the NPC ones. From there, a town "charter" is created, used pre-created options to decide what is and isn't okay to do in the town. (For example, maybe you want to decide that one player couldn't go around and cut down all of the trees on a whim.) The town's residents could also vote on items, such as if there ever is a need to evict a resident from the town. (The mayor's vote would count for, say, three points, while each resident's vote would be one point.)

    The town's growth would depend on how much each members worked to help the town, and how much effort they contributed. For example, one resident could be a farmer, to help make sure that food wasn't scarce for the town, while another could be a cook to turn what was grown into usable food. Another resident could be a carpenter/craftsman, who would create the various furniture items for the town. Another resident might be in charge of cutting down and replanting trees for the town, who would then provide the craftsman with his/her building materials.
    WARNING: This post may contain violent and disturbing images.

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