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Thread: PS3,XBOX2,Revolution's graphical power

  1. Its not about hardware anymore. Eventually we're gonna hit an upper limit for the pretty graphics department. Either this gen or next gen we're gonna see a shift away from hyping graphics and such to stuff like online play, HD, media conversion and what box can act like a pc without all the bullshit. Oh and developer's ease of creation.

  2. While I agree that there is exaggeration involved with the rising costs of game development, it's undeniable that there are more people involved in their development. The necessary steps of middleware integration, outsourcing of labor intensive art task and the development of efficient in house tools are simply necessities built to counteract this rising cost. The cost issue is more than pure speculation - it will happen. How well the industry deals with it at large is really the question here.

    Epic's cost rose by 50% in one generation with the integration of some the industry leading technology. Are their costs going to rise another 50% ? Perhaps if they take the steps to restrict the inflation to a similar figure. But at the same time, are the revenue streams increasing at a similar rate to the budget increases ?

    And I'm not worried about powerhouses like EA or whatnot. They have the resources. They will figure it out. It's really the increasing death of the small developer that is the real problem. As rising costs force middleware and tool development to become a necessity, which companies are large enough to weather the R&D costs enough to make them a viable studio is a big issue.

  3. #43
    Quote Originally Posted by BrAnDX105
    *snip*
    Ah, thanks for the info. I was kind of hoping that I would be able to use HDMI, since I don't want to goof around with switching cables. Is the next XBOX going to be backwards compatible?

  4. Ninja

    Is the next XBOX going to be backwards compatible?
    no
    they stated it won't

    anyways I think your all forgetting about Normal Mapping!
    IT WILL make the tech gap pretty much insignificant

    the Unreal tech demo that was shown months ago to showcase Normal mapping had two models of one Unreal character
    one model was made out of over a 1,000,000 polygons using the same methods used normally for every videogame & another model of the same character made out of 10,000 with Normal Mapping that was 100% identical in visuals to the high poly one

    I mean what difference will it be if PS3 can push 50 times more polygons when all the environments & characters models will look identical on the less adavnced Xbox Next due to Normal mapping.... assuming that will be the standard developers use for next gen games

    M$ is going to have a HUGE advantage coming out first
    the next gen Maddens & Unreals, plus the 1st party games M$ developed liek Project Gotham

  5. Quote Originally Posted by WTFer
    M$
    STFU.


    "I can only say that there is not a man living who wishes more sincerely than I do to see a plan adopted for the abolition of slavery." - Tommy Tallarico

  6. Quote Originally Posted by WTFer
    no
    they stated it won't

    anyways I think your all forgetting about Normal Mapping!
    IT WILL make the tech gap pretty much insignificant

    the Unreal tech demo that was shown months ago to showcase Normal mapping had two models of one Unreal character
    one model was made out of over a 1,000,000 polygons using the same methods used normally for every videogame & another model of the same character made out of 10,000 with Normal Mapping that was 100% identical in visuals to the high poly one

    I mean what difference will it be if PS3 can push 50 times more polygons when all the environments & characters models will look identical on the less adavnced Xbox Next due to Normal mapping.... assuming that will be the standard developers use for next gen games

    M$ is going to have a HUGE advantage coming out first
    the next gen Maddens & Unreals, plus the 1st party games M$ developed liek Project Gotham
    Normal mapping is really this generations bump mapping.

    When Xbox came out, there was so much hype about it's ability to bump map... and realistically, I don't think that it determined anything. Good games without bump mapping can still look phenomenal... and ugly games with bump mapping still looked hideous.

    Normal mapping also requires a lot more work on the art end in order to generate the map. I can't imagine that all games will use it nor that they'd use them for any thing more than the more important graphical elements.

  7. Quote Originally Posted by gamevet
    Most games will take over 2 years to develope.
    Whate ise ite withe youe ande addinge ane "e" where theye don'te belonge?

    Dolemite, the Bad-Ass King of all Pimps and Hustlers
    Gymkata: I mean look at da lil playah woblin his way into our hearts in the sig awwwwwww

  8. He secretly wants to be British.
    matthewgood fan
    lupin III fan

  9. Quote Originally Posted by Jeremy
    He secretly wants to be British.
    Who doesn't? British accents are sexy beasts.

    I believe the news of costs increasing, but once we reach the ceiling as far as graphics go the industry will see a decrease in cost from one game to the next. Tools definitely help.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  10. Wow, someone mentioned Mystic quests soundtrack and I suddenly want to play that game (Listening to the soundtrack now). Does anyone else have that happen to you? If you hear a song from a game mentioned or even hear it playing you get the sudden urge to play it?

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