I believe that would fall under "buzz" more than press.
I liked the demo, but I didn't love it. There weren't enough differences from a game I've already played to death years ago. I wish it was different from previous UT in more substantial ways. Different modes, unfamiliar weapons, etc.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
Well VCTF and Warfare, while hybrid modes of old concepts, still feel different from anything in 2004, and the Necris vehicles are a trip. Hoverboarding is awesome too once you get a feel for it. I certainly don't find myself hankering for 2004 Onslaught at this point.
It's true that the regular deathmatching is pretty much the same as ever except for some interesting map variety and balance tweaks. I'm just not sure throwing out everyone's favorite weapons for new ones would have made people any happier.
VCTF was in UT 2004 and Warfare is a LAME excuse for a new game mode. Seriously, mix Assault and Onslaught. Thats laziness moreso than a "brand new" gameplay mode.
I agree with you on the necris vehicles and the hoverboard. Good additions to the game, but I was really expecting more. I wanted more than UT 99 skinned with Gears of fucking War. I want the fun UT art back. Not the gritty, we wanna capitalize on another franchise , look of UT3.
I'm glad deathmatch didnt change much. Dont want it to. I do, however want fun and more importantly, BALANCED maps. These maps are the most uninspired pieces of shit ever. Also, where are the fucking CTF maps? One of my fave modes got the fucking shaft. Seriously , what the fuck do you see in this half-assed fucking game? Nothing against you. You like it, cool. But you're wrong about the good points. Just say to us, TNL, I like half-assed games and Mark Rein shitting in my face. That'll do, pig. That'll do![]()
VCTF wasn't in 2004, unless you're talking about a mod or something that I'm not aware of. And Warfare isn't supposed to be "brand new" it's supposed to be an evolution of Onslaught, and it's very good. Just because it's not shockingly original does not make it "lame."
How can you not appreciate how the campy art was the worst thing about the Unreal franchise? I appreciate it looks conspicuously similar to Gears of War, but it does look better in every way. Unreal's art and characters were hysterically bad.I want the fun UT art back. Not the gritty, we wanna capitalize on another franchise , look of UT3.
Some are balanced for different modes, but there's some cool shit in there. Like Heat Ray is obviously horribly unbalanced for Duels or FFA Deathmatch, but it's fucking badass for team play. Meanwhile Gateway is pretty eh for TDM and Duels, but it's a lot of fun in FFA Deathmatch. Rising Sun kicks ass for Duels, but you can't really play it with a lot of players. There are a lot of really cool maps, though. You wrote it off too quickly.I'm glad deathmatch didnt change much. Dont want it to. I do, however want fun and more importantly, BALANCED maps. These maps are the most uninspired pieces of shit ever.
It's got a half dozen CTF maps with some pretty good variety. Vertebrae is fucking badass and my new favorite CTF map in the series. Considering TF2 only has 6 maps total, there's still plenty of fun to be had here.Also, where are the fucking CTF maps? One of my fave modes got the fucking shaft.
Ice BURN!
Seriously though, I wish they would just focus on what made UT '99 so great:
1) map design
2) exciting, new weapons
Given all the positive response to the Necris vehicles, I don't see why they didn't just go all out and make Necris weapons to boot.
The staple UT weapons are just boring as shit, at this point.
6 CTF maps is a bullshit number, by the way. I believe UT '99 shipped with at least 10 or 15 maps per mode.
UT 99 came out in 1999, though. I'm sure you've noticed every multiplayer FPS on the market has fewer maps these days. It's a lot more expensive and time consuming to make a map in 2007 than it was 8 years earlier.
Necris weapons would have been cool, but unlike vehicles, if you have too many weapons it can be a mess in terms of interface, and I think they didn't want to have to cut any old favorites.
Last edited by Frogacuda; 14 Jan 2008 at 07:23 PM.
So why, then, did Enemy Territory: Quake Wars come with double the maps of its predecessor (6 vs. 12), in spite of the fact that the new maps are bigger and prettier than anything in the first Enemy Territory?
Last edited by jyoung; 14 Jan 2008 at 07:31 PM.
Sniper rifle is the only important gun in the UT world. You of all people should know this.
I loved UT99, and I have been looking forward to this for a while. But I also loved Wolf:ET, and I enjoyed ET:QW, but I played it for 2 weeks and that was that. I may buy it for $20, but only if there is a decent TNL following.
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