ahaha, this message I got on live from bahn just tells me he's scurred to get another asswhuppin'
Only a couple of hours every day.Originally Posted by FuryFox
He has an interesting move set. It's easy to belt out the strings (which are oh so reversible), but his strengths are the very strong and deceptive single hits and 2 hit combos, followed by the monster juggles. I've had to spend some time looking carefully at the moves because, unlike Gen Fu, Eliot's attack levels are not always obvious -- particularly the hand strikes. I'm surprised at how very few people seem to be playing him -- I suppose he doesn't have the immediate aesthetic appeal of the the top chics and ninjas.
Edit: Following up on Dipstick's observation, I find Eliot's biggest weakness to be his mid-punch reversal, which only turns the opponent around followed by a love-tap. You'd think you'd be in a position to follow up with a throw or string attack, but there doesn't seem to be enough time to pull either off before the opponent can block/attack. In other words, it's really not even worth the attempt.
Last edited by Prince Planet; 19 Jan 2006 at 08:40 PM.
"Fiends! Animals! Bastards!"
ahaha, this message I got on live from bahn just tells me he's scurred to get another asswhuppin'
Originally Posted by cka
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Heh, I thought you'd get a kick out of that - but for your information, I am not avoiding you personally. I haven't played anyone on TNL for nearly two weeks.
Basically, I decided to just lay low and work on getting a better understanding of the characters/mechanics so that I could (hopefully) be a better opponent.
I know you're just talking shit, but seriously give it a rest, man. I've never claimed that I was good and if you're itching that badly to get a beatdown, then get in touch with the DOA vets on here.
Great insight, man. If you're on 360 right now, I'd be down to go a few rounds with ya.Originally Posted by FuryFox
I don't have a 360 yetOriginally Posted by bahn
...or a HD widescreen television. My brother has both so I mess with his sometimes. But, SC3's still cool, right?
I fully expect to be stealing 1000's of points off all of you with your B's and A's with my virgin account as soon as I get one though : p
Word. In fact, at least in my experiance, the whole "rock/paper/scissors" mechanic of strike/counter/throw is set aside in online play in favor of simply blocking and striking with the occasional throw. I've seen very few players even attempting to counter with any regularity, possibly because of the risk.Originally Posted by FuryFox
:heart:Originally Posted by FuryFox
I could have sworn that the age affected the "jiggle"... ie, the older you were, the more bounce you could see.
Check out my blog: ExHardcoreGamer.com
I'm pretty sure that rumor got started back when DOA2 came out on DC. AFAIK, noone has ever been able to prove that there is any truth to it, and Team Ninja probably continues to include it because it has achieved the status of a mainstay (with no actual purpose). There was even a hacked DC save file floating around on the net for a while that had the age set to over 200 and that didn't really seem to make any diff. at all either.Originally Posted by TobalRox
Last edited by Rooster; 21 Jan 2006 at 05:41 PM.
I remember it working in the PS1 version.
This doesn't mean it actually did.
The PS1 just had a toggle for Breat Bounce On/Off, I don't think age did anything in that version either. Of course, it's been a long time.Originally Posted by Josh
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