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Thread: First Perfect Dark Zero screens

  1. is this PDO for the PS2?

  2. Really though, why would you want over 32 players in a non military game?

    Do you really want to play free for all slayer with 49 other people? How would that be fun?

  3. Quote Originally Posted by Opaque
    Do you really want to play free for all slayer with 49 other people? How would that be fun?
    And start everyone with the rocket launcher and the sword and place it on a map built for about 15 people (yeah, I know Rare mentioned the whole scaling map thing). It would be hysterical.

  4. BTW, some of the people I play Halo with were talking about this game tonight and saying it looked amazing and photorealistic.

    The poor, blind bastards.

  5. Quote Originally Posted by Opaque
    BTW, some of the people I play Halo with were talking about this game tonight and saying it looked amazing and photorealistic.

    The poor, blind bastards.

    unless those pics dont do it justice, it looks like shit!

  6. lets say they've only updated 60% of the graphics to be passable, for a demonstration of the game, would you mix that lot in with the old ugly stuff? I think the fact that Joanna Dark looks completely different in those shots compared to the onecolony pic supports the idea that the graphics aren't fully finished and what is wasn't shown.

  7. Quote Originally Posted by Opaque
    Really though, why would you want over 32 players in a non military game?

    Do you really want to play free for all slayer with 49 other people? How would that be fun?

    Objective based maps/modes with alot of people is a blast. Even a 50 player FFA once in awhile (on a humongus map) would be fun.



    50+ player maps on the PC are possible, but they are so sparse and simple they really aren't worth mentioning. The more people, the bigger the map ... the bigger the map, the more potential for lag (vis blocking, amount of models, etc). So to make a map lag free .. it needs to be very simple yet large.

    That doesn't bode well of PD0 .. seeing how it was dropping frames left and right with limited action on screen. Is it too much to expect from the nextgen to have all thier FPS play at 60fps?

    Quote Originally Posted by Opaque
    BTW, some of the people I play Halo with were talking about this game tonight and saying it looked amazing and photorealistic.

    The poor, blind bastards.
    I'm shocked that a Halo-fan wouldn't know what a good game is. Surprising.

  8. Quote Originally Posted by Shin Johnpv
    I just can't imagine that with the console launching in 5 months that a developer like rare doesn't have finished hardware yet

    or any of the developers making launch tites dont have finished hardware yet

    Im sorry i just cant swallow that
    None of the xbox launch titles were made on finished hardware. MS has done it once, they can do it again.

    Quote Originally Posted by arjue
    lets say they've only updated 60% of the graphics to be passable, for a demonstration of the game, would you mix that lot in with the old ugly stuff? I think the fact that Joanna Dark looks completely different in those shots compared to the onecolony pic supports the idea that the graphics aren't fully finished and what is wasn't shown.
    Don't bother deluding yourself. The colony pic was likely concept art. If this is the best they had, they were much better off not demostrating anything at all. And why would they make something that looks like complete shit just to demonstrate anyway?
    Last edited by AaronChance; 13 May 2005 at 08:51 AM.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  9. oh, I'm sure it was concept art, but the actual design of Joanna is different.

    I'm just saying I doubt the game will look as bad as it currently does.

  10. Quote Originally Posted by Opaque
    No it didn't and no it's not.

    There were no textures, complete shit animations, and crappy everything else I could comment about. Besides, PC FPS games have been pushing 50 players for years, just because it's new to consoles doesn't mean it's impressive.
    What games have been pushing 50 players? Only one I can think of is Battlefield 1942, which I think supported 64, but I dont think it supported it well and I know I never played on a 64 player server (and Im not sure how many ran).

    50+ player is genuinely impressive, but the game looks too assy to be bothered with.

    But like I said, its still early.

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