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Thread: X360 vs. PS3 Specsheet

  1. Quote Originally Posted by MarkRyan
    PS2 games today look even better than the PS2 demos before launch.
    It's true, they do. Go back and look at the muddy tech demos that were shown before the launch then go look at Ratchet and Clank UYA, GT4 or God of War. They're much smoother and detailed than anything any of us saw coming.

  2. Quote Originally Posted by MarkRyan
    Stuff
    CG looks better than actual gameplay from an unfinished product? WOW!

    At least Microsoft has some graphs to counter Sony's, though. But this is all spin, like I said, lets see the games!

  3. I hope some killer graph-making games get released.
    Well that's like, your opinion, man.


  4. I don't know what you guys are complaining about. This Xbox 360 gameshot is awesome. I can't wait!!
    R.I.P. Paragon Studios

  5. Quote Originally Posted by Cowdisease

    I don't know what you guys are complaining about. This Xbox 360 gameshot is awesome. I can't wait!!
    Wow, Microsoft even included real-time gradient shading in the hardware this time. I mean, look how it fades from dark green to light!

    Dolemite, the Bad-Ass King of all Pimps and Hustlers
    Gymkata: I mean look at da lil playah woblin his way into our hearts in the sig awwwwwww

  6. Quote Originally Posted by Yoshi
    What a waste of a thread.
    XD !!

    Quote Originally Posted by Cowdisease

    I don't know what you guys are complaining about. This Xbox 360 gameshot is awesome. I can't wait!!
    Notice how the graph is green, this is biased media.

  7. Quote Originally Posted by BrAnDX105
    I think floating point performance is more fit to do things such as intense physics calculations, but obviously I'm not quite sure.
    Floating point numbers are simply binary representations of real numbers, a subset of them at least. For example, the number 3489526 can be represented approximately by 3.4839x10^6 in base 10. On computers, though, the base is obviously 2, not 10, and the IEEE has laid out specifications for all binary floating point numbers at different lengths (bits). However, due to the imprecise nature of computers (a computer cant actually hold the value for pi, for obvious reasons) there are problems with rounding and the calculations which foreshadows the need for numerical analysis.

    I know both Sony and Microsoft want you to think of FLOPS as some mythical figure which directly translates into real-world game performance, but thats really all it is. FLOPS obviously refers to how many of these floating point numbers can be manipulated. Its a rough representation of how many numbers can be crunched, and NOTHING MORE. It has *nothing* to do with how many polygons can be displayed, how detailed textures can be, if Havok 6.0 can run on the system, if you can see the texture of Lara Croft's areola, NOTHING! Its nothing but nerd-speak, I learned about floating point numbers in one of my dorky math classes and Im sure its not even an issue for programmers of games (it is key for chip designers, though).

    As has been said by me and others, the Emotion Engine was able to do 6.2 gigaflops while the Celeron CPU in the Xbox was able to do 2.9.
    Last edited by diffusionx; 20 May 2005 at 04:47 PM.

  8. True, but the difference here is that you had a GPU to offload a lot of the work from the CPU.

  9. Take note of who Major Nelson is. He doesn't work for Sony, that's for sure.

    And, at first glace those graphs aren't exactly correct.

    The first two are innacurate and irrelevent because those DSPs aren't DSPs at all. If they were it would be the stupidest hardware decision ever made in video games.

    The memory bandwidth thing is just flat out wrong.

    I could go into detail, but I don't think anyone is really interested in the nuts and bolts of it.

  10. Executive summary: The PS3 is superior at playing pre-rendered CGI movies of Killzone and should offer twice as many Terable Flops per year, but the Xbox360 has the edge when displaying photoshopped screenshots of pre-production games.
    Last edited by RoleTroll; 20 May 2005 at 04:54 PM.
    No gnus is good gnus.

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