clearly dudley is in a racial controversy so he won't be showing up any time soon
We all know that Capcom of America is not going to shell out what it costs to make this anything great. Even the greatest Capcom fighting games took revisions, and several years of refinement to get to their greatest level of achievement. So I don't care very much about expecting or hoping for something great.
I just want a plausible explanation as to what happened to all of my favorite characters.
Last edited by cka; 19 Jul 2005 at 03:48 PM.
clearly dudley is in a racial controversy so he won't be showing up any time soon
Dudley is a wigger with a tan.
Good point, it only has 2.Originally Posted by Changeling
-Kyo
You have no dignity.Originally Posted by Raz0r
R.I.P. Paragon Studios
SF3 isn't the game to beat, its GGx2#r. Thats the bar they need to shoot for. I'm not saying copy it, but if they want to get me back into SF thats what they have to top.
Oh and bring back Dan. Only charecter worth playing imho.
I really want to see the art style of SFII in a much higher resolution and with better animation.
I really didn't like any of the new characters that were added after SFII, either.
The 'new challengers' were too cheesy, most of the new characters in the Alpha series were just silly, as were most of SFIII's characters, and the EX series is best forgotten entirely.
As far as the play mechanics go, I say less is more.
Capcom needs to take a good long look at the series as a whole and really refine the gameplay to its essence.
3rd Strike was awesome, but I didn't like how the super arts and EX moves were handled, and I really wish they had added a small jump and the ability to run (and Sagat).
Keep a few characters from each previous SF game- maybe 2 or 3. Here's part of my dream roster for SFIV:
* Ryu & Ken (they're in every SF), Eagle, Sagat
* Vega, Fei Long, Alex, Dudley
* 10 new characters to make a total of 18- bring in a new Muay Thai kickboxer, and maybe some arts which SF hasn't touched before such as Vale Tudo.
* A series of 4 bosses ala SFII (I felt shortchanged fighting just Gill in SFIII:NG)
Some of the new characters' stories should intersect in some way with certain older ones.
Please let Akuma bite the dust this time. We need a new secret character in his place. Parrying should be taken away and likely replaced with a Guard Cancel. New gimmicks to add? Kedawa hit it on the head there- small jumps and running. The dramatic pause right before a Super Art needs to be killed- it should just come out immediately.
One extra mode that'd be good to see is a Survival mode but with a twist. Here your lifebar would be gone, with the timer depicted as a ticking bomb ala SF1's continue screen. CPU opponents here would still have lifebars. Being hit would incur a time penalty, and defeating opponents would gain you more time. If the timer ran out, the game would end there.
The music team from EX3 would be fine- namely Shinji Hosoe (Megahan), Ayako Saso, Takayuki Aihara, & Yasuhisa Watanabe (Yack). While that game isn't exactly SF, the soundtrack is great.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
Oh ew. Ew ew ew ew. I hate that style, everyone's either deformed or completely lacking perspective. Even as a kid I hated the way Ryu and Ken had "broken" legs that pivoted like they were G.I. Joe action figures.Originally Posted by kedawa
But an electricity-powered green mutant, a seven foot one-eyed kickboxer, a wrestler that fights bears, and an evil mastermind that wears a Hitler cap smaller then his jaw and is head of a place called "Shadowloo" isn't silly or cheesy? The only game of the series that even attempted to not be was the original, it's pretty much thrived on its collection of circus freaks (as StriderKyo refers to SFIII's cast as, IIRC).The 'new challengers' were too cheesy, most of the new characters in the Alpha series were just silly, as were most of SFIII's characters, and the EX series is best forgotten entirely.
I'm not sure what I'd like to see added to SFIV. Maybe each character having two styles they can switch between (ala Gen) and each of those having its own unique Super Art instead of selecting one at the matchup screen? Having a coherent story would be nice too.
I never said SFII had great character design, but as goofy as they were, they can't compete with T. Hawk, DeeJay, Rainbow Mika, Necro, twelve, or Gill for the cheese crown.
Both the art style and the characters are in need of an update, but I really do prefer the way SFII's sprites are shaded.
I agree that there are some elements of the SFII sprite style that need fixing, but it has a lot of potential.
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