Your mom makes me stiff.
Are you why I smelled refried beans in her place the other day?
That's the smell of her cunt after I finished.
Anyone who doubts this game is a burrito smelling mother fucker. 4 was fun as hell, though different than previous games, but it needed to be done. This one should continue what 4 offered, plus co-op and hopefully the new control scheme will be even better than 4. AFter playing Gears so much, the controls in 4 were whack, but as long as they make them feel more natural, all will be good.
Or don't.(or Alone in the Dark).
I think the problem is survival horror as a genre is more or less dead, with the exception of Dead Space. There isn't any reason Resident evil could be a survival horror game with good controls and combat. Excpet that they have decided to ditch the concept, I mean co-op and assualt rifles? That's not resident evil, but that's what people want.
When you say "bad controls" really it's not that the controls are bad in survival horror, that's just a way of expressing that it's difficult to make the character do what you want. Which is usually run away from shit better or kill things quickly. It's really just a balance thing (and of course the camera issue in the old ones, which really has nothing to do with what I'm talking about, since the RE4 camera would be fine). The controls should be perfectly responsive, but in survival horror, your character is supposed to be an everyman, not Rambo.
The enemies in RE5 are pussies. They might as well be care bears. They aren't scary. And Chris Redfield looks like a pro wrestler now, too.
Last edited by Frogacuda; 09 Aug 2008 at 10:22 PM.
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