
Originally Posted by
Hero
I'm convinced this is the first "casual hardcore" game. The proof?
HARDCORE!
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1. Blood in it
2. Guns in it
3. Elaborate forms of death
4. Potential to talk about real issues (African countries being exploited) being overshadowed by the shallow-end shit, the dev never touches the deep stuff, and everyone feels like they're smart because they talk about the supposed message of a white guy shooting black guys.
5. Nonsensical story told in elaborate and well-directed cut scenes with slow-mo.
6. People take the story seriously and think it's a measure better than the RE movies.
7. Over complicated controls
8. Plenty of extras and unlockables
9. Online and co-op
CASUAL!
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1. Easy to finish
2. Go from point a to point b
3. Eliminate backtracking entirely
4. Setting a good chunk of story to the side and making it optional (Library)
5. Allowing purchasing/upgrading gear at practically every turn.
6. Checkpoints & auto-saving
7. Allowing the player to replay any chapter they've finished at any time on any difficulty (even if they never finished it on veteran they can pick it)
8. Online and co-op.
I am really enjoying RE5. All the arbitrary bullshit that has been force-fed to gamers since the PS1 is either eliminated, pushed to the side, or streamlined.
I know the story is a joke, but it's fun blockbuster nonsense that I've loved since the first. It's not scary anymore but neither was 4. Both games create tension in different ways though - 4 with arbitrary limits, 5 with dissolving the safety net of menus.
Gameplay is same as 4 but sleeker. No need to worry about saving, finding a merchant (although I miss his creepiness), or beating the game in order to continue amassing stockpiles of gear. Easily my fav RE conceptually, even though it does get a little redonkulous at Chapter 4.
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