I loved the shit out of it though. I stopped playing the SECOND I got the escort.
In case some people are not yet doing this, there is no negative to Restarting from Checkpoint whenever you get to a checkpoint in a solo or co-op game to throw shit in your box, sell items, buy items, whatever. It's like having a portable and infinite box with you at all times.
Game is fun as hell on co-op, John and I will get all the achievements on this shit no doubt. Playing by yourself the one time I did it was miserable, though =/
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I wouldn't say that, it certainly wasn't brief... She was with you like half of the game, if not more.Originally Posted by kingoffighters
But it was easily the best handling of an escort ever. The only section I really remember having a problem with was where she has to go up on those raised sections and you had to cover her while she flipped switches, and that's only because it was easy to get overwhelmed by the people attacking you at the same time.
Eat a bag of dicks.Originally Posted by BerringerX
I agree that the escort mission in RE 4 wasn't THAT bad, but its definitely unnecessary. Escort missions are rule number 1 of bad game design. If you want to turn people off from playing your game, then add an escort mission.
I don't think it was unneccessary or bad design at all. You were in the process of rescuing the person whom the game's objective was for you to rescue. I guess they could have just put her hanging out in a cage in the room beyond the final boss, but that wouldn't forge any connection with the character, like actively protecting her did. She might has well just be a treasure chest at that point.
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