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Thread: Two New Handhelds From Korea

  1. sweet
    anyone going to buy one

  2. The thing I'm worried about is the battery life. It runs on AAs which doesn't seem like a good idea for a system with a huge screen and some real processor muscle. .

  3. that's like 2 hours worth of gameplay with brightness set to 20% and the volume off.
    Quote Originally Posted by Ex Ranza View Post
    Halverson had me totally convinced of Cybermorph's greatness, I'll tell you that much.

    Then I got a Jag, took it home, and something seemed... not right.

  4. I don't mind that it uses them, but it probably means that there won't be a charging circuit of any kind, and the batteries will have to be taken out to be charged.

  5. Quote Originally Posted by Frogacuda
    quake was designed for Doom-style controls, with auto-vertical-aiming. It'd work just fine. Doom-style movement with the dpad, triggers to strafe.
    I have never seen a more incorrect statement about Quake in my life.

    In Quake 1, vertical auto-aiming would ruin the rocket launcher, which is what high-level play revolved aronud. It's even worse in Q2, as now the auto-aim feature makes the railgun even dumber.

    (Okay, so would it be playable in some sense? Yes. Would it be Quake? No way in hell -- that's like adding mouselook to Doom. It changes too much.)

    -Dippy

  6. Yeah but would you be playing Quake DM on this thing anyway? I still see your point, obviously.

  7. Quote Originally Posted by Dipstick
    I have never seen a more incorrect statement about Quake in my life.

    In Quake 1, vertical auto-aiming would ruin the rocket launcher, which is what high-level play revolved aronud.
    But that wasn't how it was set up by default. In fact, now that I think about it, you had to hold down the right mouse button to even do a mouselook. By default it would make you walk forward. It was Doom controls, like I said. Sure, later sourse ports and such did it right, but the original version of Quake 1? Nah.

    That's how Quake was originally conceived. This was before WASD and Mouselook were the standard. I don't want to hear anything else. I know it's not the best way to play but don't tell me it doesn't work, because it was the only way you could play it in the original. And you can do a Rocket-jump fine that way. I did it all the time.

    So yeah, before you guage the most incorrect statement you've heard in your life, fire the game up for once in the last 5 years.
    Last edited by Frogacuda; 21 Nov 2005 at 02:24 PM.

  8. Why should we care about these portables when they will likely never see a release here?
    Xbox Live- SamuraiMoogle

  9. Quote Originally Posted by EvilMog
    Why should we care about these portables when they will likely never see a release here?
    Because they're based entirely around homebrew support and thus things like region or retail are completely irrelevant concepts?

  10. somebody is selling a gp32 on another board. basically mint for $80. it's the non-backlit one. is it a good deal or just pay the extra cash for one of these?

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