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Thread: Saturn article on 1UP

  1. It has a Treasure feel because Hiroshi Iuchi (director of RSG and Ikaruga) worked on it.

  2. Quote Originally Posted by Valgar
    It has a Treasure feel because Hiroshi Iuchi (director of RSG and Ikaruga) worked on it.
    lol I never knew that. Learn shumpton new every day!

  3. Quote Originally Posted by Yoshi
    diffx already covered this. JGR is the only game left on the DC that didn't get ported and is worth playing. That's it.
    Power Stone
    Mars Matrix
    Virtual On: Oratorio Tangram
    Record of Lodoss War
    Shenmue
    Sega Rally 2
    Last Blade 2 for less than $250.00
    Cannon Spike
    Heavy Metal Geomatrix
    Zombie Revenge
    -Kyo

  4. Ill give you Oratorio Tangram from that list, and no more.

    You cant possibly believe that trashy port of Sega Rally 2 is still worth a damn nowadays, you just cant.

  5. I bought the very last Saturn Superstore had, it was the first model and they used the box as a display, that should've clued me in on it's future prospects right there. I was thinking about getting a PS after seeing Crash Bandicoot and Parappa The Rapper, but the Saturn was $50 cheaper, didn't need a memory card and came with Virtua Fighter.

    Things were great for the first day or two, I had finally dipped my toes in 3D gaming and had always loved Virtua Fighter in the arcades. Then I tried to rent some Saturn games, and what do you know, none of the small video stores nearby had any Saturn games in stock, my only resort was a Microplay a good hour's bike ride away. I was eager to play some new games so I made the trek every weekend since I didn't know anyone else with a Saturn and games I could borrow. I would play several new games every week and my faith in the Saturn was rekindled for a time.

    Murmurings of the Saturn's end were in the air, the bargain bins were full of games, reviews were getting sparse in the magazines and places like EB had to start importing titles to make up for the limited domestic releases. While all of this was happening PS games were taking over the Saturn shelf space and the N64 was getting a lot of play in my circle of friends thanks to GE.

    I was known as the guy with a Saturn and people would ask me if Sega was still in business because they totally fell off the radar; nevertheless I made the most of it by picking up tons of classic for single-digit prices, ultimately amassing a few dozens titles in all. That was probably what left me with a good feeling in the end, even though it was a commercial failure I managed to get a lot of gaming for my dollar.

    I still play my Saturn from time to time, greats like NiGHTS and Panzer Dragoon Zwei serve as great distractions for quick spurts. The Saturn was cripple with poor hardware design and lousy management, but the games stand the test of time and that's what really counts in the end.

  6. Quote Originally Posted by StriderKyo
    Last Blade 2 for less than $250.00
    didn't last blade 2 get ported to the PS2 in japan I could be wrong though
    Where I play
    Quote Originally Posted by Dolemite
    I've changed my mind about Korian. Anyone that can piss off so many people so easily is awesome. You people are suckers, playing right into his evil yellow hands.

  7. Quote Originally Posted by StriderKyo
    Last Blade 2 for less than $250.00
    I saw that game a few months back at EB for 1/10th of that. Unless you're talking about the Japanese version.

  8. Quote Originally Posted by JefmcC


    Fix that please.
    Which part? SNES had many chips, SNES using all the chips was superior to the Genny, early SNES games were plagued by slowdown, slowdown in early SNES games was caused by not using all the chips (lazy programming).
    No gnus is good gnus.

  9. Quote Originally Posted by RoleTroll
    Which part? SNES had many chips, SNES using all the chips was superior to the Genny, early SNES games were plagued by slowdown, slowdown in early SNES games was caused by not using all the chips (lazy programming).
    I believe it had more to do with programmers putting the load on the CPU with the earlier titles and later learning to put more of those tasks onto the GPU.

  10. That and designing games that played to the SNES strengths.
    I don't think the SNES could have handled something like Gunstar Heroes, even after developers had mastered the architecture.

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