Afterburner really does look fantastic. Captures that awesome sense of motion from the original.
so I should make replies consisting of 'mortal kombat' a bannable offense?
yeah, I think I'll do that
enjoy your vacation kids, and remember to not shit threads up when you get back!
Last edited by cka; 01 Sep 2005 at 01:29 PM.
Afterburner really does look fantastic. Captures that awesome sense of motion from the original.
3rd Strike sprites on DC and PS2 aren't scaled down or have less color depth. Actually, they're upscaled from their original resolution for the fake low-res display.Originally Posted by Frogacuda
And nobody here is still believing that SFIV is in the works, right? I mean, this is TNL, but still...
Read the official thread about this...its quite sadOriginally Posted by Recap
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Originally Posted by Zerodash
I'll pass after reading the first post. But to clarify, Insert Credit NEVER reported that Street Fighter 4 was in the works. Brandon just reported that a certain misinformer was passing around the info. Which was bullshit since day 1.
Well they're scaled down and reduced in color depth compared to Double Impact. That's all I can say, since I haven't had the opportunity to scrutinize the different arcade versions side by side.Originally Posted by Recap
and the kind of scaling you're talking about is totally different than what I mean, because it doesn't affect the actual resolution of the sprites.
I wasn't too impressed until the missiles started flying and shit started blowing up.Originally Posted by Frogacuda
The smoke and vapor trails look really nice, and gameplay really does seem faithful to the original.
I'm assuming it's a remake of the first, although it wouldn't surprise me if it ends up being titled Afterburner 3 anyway, since Afterburner 2 wasn't much more than a remake either.
I think all Capcom arcade games need to be scaled on any console, because of their oddball arcade resolution which produces non-square pixels.Originally Posted by Frogacuda
Afterburner was considerably less than a remake, in fact. It was more of a revision or an update. The only difference was that it had a throttle added.Originally Posted by kedawa
Again, that wasn't the type of scaling I meant. I meant that the actual sprites were smaller to save memory, regardless of how they're stretched on screens.Originally Posted by kedawa
Actually, not every home system displays square pixels and not all the CP-S ports have been scaled (SS ones, for instance), but you, more or less, got it.Originally Posted by kedawa
The only difference between W Impact and DC 3rd Strike [true-low res mode] graphics is a tiny pixel distortion. Fake low-res modes graphics are just upscaled and filtered, but never "scaled down", nor reduced in color. If you meant the display quality on this modes, then yep, it is "scaled down" due to the artifacts.
Ugh. I don't think you understand. I don't mean actual stretching of the sprites, I meant redrawing them at a smaller size to fit in memory.
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