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Thread: Sega to show VF5, Afterburner, HotD4, Virtua Tennis 3, Sci-Fi @ AM show tomorrow.

  1. so I should make replies consisting of 'mortal kombat' a bannable offense?

    yeah, I think I'll do that

    enjoy your vacation kids, and remember to not shit threads up when you get back!
    Last edited by cka; 01 Sep 2005 at 01:29 PM.

  2. Afterburner really does look fantastic. Captures that awesome sense of motion from the original.

  3. Quote Originally Posted by Frogacuda
    EDIT: Ok, think about this: Street Fighter 3: 3rd strike used 64 color sprites and they still had to scale them down to work on DC and PS2 (and I think reduced them to 32 color, I'm not sure),
    3rd Strike sprites on DC and PS2 aren't scaled down or have less color depth. Actually, they're upscaled from their original resolution for the fake low-res display.

    And nobody here is still believing that SFIV is in the works, right? I mean, this is TNL, but still...

  4. Quote Originally Posted by Recap
    And nobody here is still believing that SFIV is in the works, right? I mean, this is TNL, but still...
    Read the official thread about this...its quite sad

  5. Quote Originally Posted by Zerodash
    Read the official thread about this...its quite sad

    I'll pass after reading the first post. But to clarify, Insert Credit NEVER reported that Street Fighter 4 was in the works. Brandon just reported that a certain misinformer was passing around the info. Which was bullshit since day 1.

  6. Quote Originally Posted by Recap
    3rd Strike sprites on DC and PS2 aren't scaled down or have less color depth. Actually, they're upscaled from their original resolution for the fake low-res display.
    Well they're scaled down and reduced in color depth compared to Double Impact. That's all I can say, since I haven't had the opportunity to scrutinize the different arcade versions side by side.

    and the kind of scaling you're talking about is totally different than what I mean, because it doesn't affect the actual resolution of the sprites.

  7. Quote Originally Posted by Frogacuda
    Afterburner really does look fantastic. Captures that awesome sense of motion from the original.
    I wasn't too impressed until the missiles started flying and shit started blowing up.
    The smoke and vapor trails look really nice, and gameplay really does seem faithful to the original.
    I'm assuming it's a remake of the first, although it wouldn't surprise me if it ends up being titled Afterburner 3 anyway, since Afterburner 2 wasn't much more than a remake either.

    Quote Originally Posted by Frogacuda
    Well they're scaled down and reduced in color depth compared to Double Impact. That's all I can say, since I haven't had the opportunity to scrutinize the different arcade versions side by side.

    and the kind of scaling you're talking about is totally different than what I mean, because it doesn't affect the actual resolution of the sprites.
    I think all Capcom arcade games need to be scaled on any console, because of their oddball arcade resolution which produces non-square pixels.

  8. Quote Originally Posted by kedawa
    although it wouldn't surprise me if it ends up being titled Afterburner 3 anyway, since Afterburner 2 wasn't much more than a remake either.
    Afterburner was considerably less than a remake, in fact. It was more of a revision or an update. The only difference was that it had a throttle added.

    Quote Originally Posted by kedawa
    I think all Capcom arcade games need to be scaled on any console, because of their oddball arcade resolution which produces non-square pixels.
    Again, that wasn't the type of scaling I meant. I meant that the actual sprites were smaller to save memory, regardless of how they're stretched on screens.

  9. Quote Originally Posted by kedawa
    I think all Capcom arcade games need to be scaled on any console, because of their oddball arcade resolution which produces non-square pixels.
    Actually, not every home system displays square pixels and not all the CP-S ports have been scaled (SS ones, for instance), but you, more or less, got it.

    The only difference between W Impact and DC 3rd Strike [true-low res mode] graphics is a tiny pixel distortion. Fake low-res modes graphics are just upscaled and filtered, but never "scaled down", nor reduced in color. If you meant the display quality on this modes, then yep, it is "scaled down" due to the artifacts.

  10. Ugh. I don't think you understand. I don't mean actual stretching of the sprites, I meant redrawing them at a smaller size to fit in memory.

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