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Thread: Ultimate Ghosts 'n Goblins (PSP)

  1. #191
    Yep, and coupled with the lack of a second analog, 3D in anything other than racing games sucks. Capcom unlocked the PSP.

  2. That was a bad ass video.

  3. Quote Originally Posted by StriderKyo
    The was the best part of that video. This game looks like it is to G&G as MHX was to Mega Man X. I hope Capcom keeps making these 2.5D sidescrollers - they're probably the best gaming use of the hardware. Sidescrollers look amazing on the wide screen, and their 3D has as detail and animation to rival some of the best old sprite work.

    Not saying it will, but maybe Earthworm Jim will continue the trend.
    Korly-"Everyone here is an asshole, SURPRISE!"

  4. It looks a lot better in motion than I ever thought it would. I'd be great if there was a 2D resurgence with quality like that. Always wanted to see 2D/2.5D really pushed on current hardware.

  5. I think I have to import this.

  6. UG&G will be my GOTY sans doubt.

    Hopefully we won't have to wait until year 2021 (1991 to 2006 & 2006 to 2021) for a sequel.
    Ghouls'N Ghosts=Greatest game known to mankind

  7. How large is this game? Judging from the screens and Arthur's many powerups, UGnG looks more and more like the stunning 2.5D Castlevania adventure IGA refuses to give the PSP (or any other system).
    Quote Originally Posted by dementia_
    ^^Shinkiro FTW.
    Shinkiro remains the only SNK staple that has unquestionably gotten better since the SNK bankrupcy.


    EDIT: I never replied to this:
    Quote Originally Posted by Bacon
    Honestly, although the themed covers are kind of boring, I like the practice because it also makes for unified spine design, which looks much nicer on the shelf than the cacophonous rainbow that other publishers' games form. And really, the spine is all anyone's going to see 99% of the time.

    I miss the days when spines were all one color, a row of PS1, Saturn, or DC games look much nicer that the chromatic chaos of today's games.
    The spines are unified, in every region, with the PSP logo over a black bar.
    Last edited by Taito; 22 Jul 2006 at 04:12 PM.

  8. Wallpaper and new stages are up on the homepage, shame that it's 30fps but I'll live happy.

  9. #199
    Here's a demo of the game (& Powerstone & Capcom Classics Coll):

    http://rapidshare.de/files/26477390/...-1218.rar.html
    Last edited by Aurora; 22 Jul 2006 at 05:48 PM.
    I took all your French Toast.

  10. Quote Originally Posted by Aurora
    Here's a demo of the game (& Powerstone & Capcom Classics Coll):

    http://rapidshare.de/files/26477390/...-1218.rar.html
    I take it this is a UMD image? Hey, where's all those downloadable demos that we were supposed to get after Loco Roco and 2.71?

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