LOL. I ended up reviewing the game for got-next. I give it a 7/10, my review should be up shortly. All the faults redco addresses are the reason it misses out on being among the best RPGs PS2 has to offer. Graphics are amazing, expansiveness is nice, but the battle system is a weak version of Tales of Symphonia (I mean 100+ friends are nice, but I can't customize them? Come on!) and the lack of direction ruins the experience.
I will keep playing the game through. It is probably the slowest RPG to get going in history as it is 16-20 hours before you hit the real part of the game and the story branch. I have already recruited a bunch of magic users, who I prefer and that part of the game is really fun, so are the sidequests.
But yeah, I mean, I should not have to sleep in order to know what to do next and eve with the special walkthrough provided by Square, it clearly points out that you should basically use this tactic to learn what to do next. Weak! A little bit more planning in that department and all would be well. Also, I do not appreciate being in the middle of doing something and then being sucked away from it because time has caused me to move on in the story. Arghhh.
Alteast they added markers on the L1 map telling you your destination, without those, this game would be completely unplayable.
Anyway, play this at some point when it is on sale. It is not the best, but it is fun. Plus the aspect of kicking is quite humorous. I keep getting my butt beaten by people I should not be kicking lol. Another issue I don't like is that for a big part of the game, you end up have two parties, one for your job and the other for when you are dismissed from it. I prefer one continuous, expanding party.
ssb
"50,000! You scored 50,000 points on Double Dragon?"
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