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Thread: Senko no Ronde Coming for Xbox 360

  1. #11
    Quote Originally Posted by Frogacuda
    Uh, it's top-down, but it's not really a traditional shooter. Imagine if a shooter mated with Virtual On. It's really unique, and the videos make it look like a great 2 player game. I dunno how fun it would be alone though. I'm guessing the decision to go to X360 had something to do with wanting a strong online component (and the current Xbox not having a strong market in japan).
    Thanks. I went to the official site and looked at some screens, so what you said makes some sense now.

  2. Quote Originally Posted by diffusionx
    Why oh why in the year 2005 are people griping about a game not coming to the Dreamcast?
    Stated reason: a Naomi port will come out best on the Dreamcast, and the VGA adaptor makes it look the best it can.

    Real reason: easier to pirate

  3. Quote Originally Posted by sethsez
    Stated reason: a Naomi port will come out best on the Dreamcast, and the VGA adaptor makes it look the best it can.

    Real reason: easier to pirate
    My real reason:

    A) $60 + the Dreamcast I have = $60

    B) $400 (Xbox 360) + $60 = $460

    Sure, I can buy an import to hold onto until I get an X360 later on. Unfortunately, Microsoft's royalty policy and the Xenon Chip used to enforce it may make it tougher to get a GOOD arcade stick to play the game with.

    I'm waiting to hear anything from Kron on this.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  4. Yeah, it's a Naomi game, so give us the option of a Dreamcast port, at least. Then release it on whatever else you like.

    Though I'm still not convinced as to how good this game is. Maybe it comes alive in 2 player but I saw a video and it looked slow and all of a sudden your machine transforms into this almighty battleship, like when you collect 3 gems in Powerstone, with that kind of unbeatable power.

  5. Every single one of you silly kids and your dreamcast love just need to let it go. In fact, stop making birthday thread for it. We know you love it, hell I still have mine hooked up too, but LET IT GO. The first step is accepting it.

  6. The problem is that the shmups released for the Xbox in Japan has gone on to sell less than 1500 copies each and a DC version of Ronde would sell around 5-6k if it was available. Gradius 3&4 sold under 300 copies on the PS2 launch and I've got a horrible feeling a similar thing will happen here as the game is somewhat out of sync to what the console is offering.

    You also have to factor that the western sales of this game are going to be absolutely minute considering the X360 is region locked and people will need a Japanese system to play it.

  7. Quote Originally Posted by Kron
    The problem is that the shmups released for the Xbox in Japan has gone on to sell less than 1500 copies
    The Xbox is a widely ignored console in Japan since it doesn't offer anything the public demands besides Dead or Alive. Not really similar to what the 360 is expected to be. The shooting games for the Xbox were previously released for other systems, anyways. Bad comparison.




    each and a DC version of Ronde would sell around 5-6k if it was available.
    Nah. That even wasn't reached by Trizeal despite the please-buy-my-game campaign.



    Gradius 3&4 sold under 300 copies on the PS2 launch
    You have crappy sources then again. Senko no Ronde won't be a launch title, anyhow. Bad comparison.




    You also have to factor that the western sales of this game are going to be absolutely minute considering the X360 is region locked and people will need a Japanese system to play it.
    Sure. Remember - The game is developed for Japanese people. And for those who played the arcade game, to be more exact.

  8. Is it developed for people who pretend they are Japanese too?

  9. Edit: bah, videos are gone
    Last edited by Masaka; 15 Sep 2005 at 01:25 PM.

  10. We'll atleast it has a small chance being released in Europe or something now.

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