
Originally Posted by
Bungie Weekly Update
Obviously we’re making changes to the way matchmaking will work this time around, and they’re all improvements. Some are interface tweaks and some are feature additions. We don’t want to give away too much about what we’re doing with matchmaking, but there’s an important principle at the heart of the matter.
Before Halo 2 shipped, we got a lot of complaints that you couldn’t simply search for a really specific server, but rather, a general type of game – think Team Snipers as an example. We knew before shipping, thanks to an extensive beta test, that the end result would be really satisfying, but we also knew it would take folks time to get used to it. The trick was making available a big enough population of players to find matches against – and that means softening the sharp edges of uber-specific game types, and making more players available. A couple of years on and we still have about 250k players per day, which vastly exceeds our target numbers for satisfactory matchmaking.
This time around, we’re applying the same principles, but giving the player considerably more options and fine control, while still maintaining the balance of population availability. After all, the worst thing of all is not being able to find ANY suitable game – something players of older PC games can relate to.
Bookmarks