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Thread: Halo 3: Official

  1. I'll be buying the legendary rape package.

  2. hawt hawt hawt!

    my guess is that x will be an evade/cover button like the action button in gears.

  3. Quote Originally Posted by arjue View Post
    my guess is that x will be an evade/cover button like the action button in gears.
    I hope not, that would really ruin the pacing of the game. And really wouldn't "completely open the game up" as Bungie has put it. My guess is some sort of short range jetpack. Maybe it can double/triple your jumping height to get to higher areas but can only be used sparingly.

    Even though now that i think about it, I kind of doubt that also. Since it doesn't really look like the maps are built with height in mind.

    edit: Good news for people like Destro who hated Halo 2's matchmaking.
    Quote Originally Posted by Bungie Weekly Update
    Obviously we’re making changes to the way matchmaking will work this time around, and they’re all improvements. Some are interface tweaks and some are feature additions. We don’t want to give away too much about what we’re doing with matchmaking, but there’s an important principle at the heart of the matter.

    Before Halo 2 shipped, we got a lot of complaints that you couldn’t simply search for a really specific server, but rather, a general type of game – think Team Snipers as an example. We knew before shipping, thanks to an extensive beta test, that the end result would be really satisfying, but we also knew it would take folks time to get used to it. The trick was making available a big enough population of players to find matches against – and that means softening the sharp edges of uber-specific game types, and making more players available. A couple of years on and we still have about 250k players per day, which vastly exceeds our target numbers for satisfactory matchmaking.

    This time around, we’re applying the same principles, but giving the player considerably more options and fine control, while still maintaining the balance of population availability. After all, the worst thing of all is not being able to find ANY suitable game – something players of older PC games can relate to.
    Last edited by Brand X; 27 Oct 2006 at 09:29 PM.
    Quote Originally Posted by BerringerX
    I am pretty sure one of the reasons Jesus died is so we could enjoy delicious chicken and waffle fries seven days a week.
    Eat a bag of dicks.

  4. Quote Originally Posted by J2d View Post
    Is it because we don't need a crutch to play them?
    No, I think it's more that a beach with two things in the middle passes for an "awesome level".

  5. Quote Originally Posted by Frogacuda View Post
    No, I think it's more that a beach with two things in the middle passes for an "awesome level".
    Or because in terms of the way Halo plays, a level set up like that could be awesome.
    Quote Originally Posted by BerringerX
    I am pretty sure one of the reasons Jesus died is so we could enjoy delicious chicken and waffle fries seven days a week.
    Eat a bag of dicks.

  6. Quote Originally Posted by Brand X View Post
    Or because in terms of the way Halo plays
    Uncreatively?

    Sorry, the "barrel full of players" approach doesn't appeal to me at all. It's not good design as much as a complete lack of design. There's no though process to a level like that.

  7. Quote Originally Posted by Frogacuda View Post
    It's not good design as much as a complete lack of design. There's no though process to a level like that.
    I don't care if there is no process involved in designing the level, and I don't care if it isn't creative. What I care about is if it will be fun to play, and a level set up like that, small, wide open, with barely anywhere to hide hasn't been done in the game, and could very well be a hell of a lot of fun to play on.
    Quote Originally Posted by BerringerX
    I am pretty sure one of the reasons Jesus died is so we could enjoy delicious chicken and waffle fries seven days a week.
    Eat a bag of dicks.

  8. Quote Originally Posted by Brand X View Post
    I don't care if there is no process involved in designing the level, and I don't care if it isn't creative. What I care about is if it will be fun to play, and a level set up like that, small, wide open, with barely anywhere to hide hasn't been done in the game, and could very well be a hell of a lot of fun to play on.
    but it's been done to death in any other fps released in the past like 10 years.

    *yawn*

    this series has never offered anything new or groundbreaking and people love it.

  9. Quote Originally Posted by Frogacuda View Post
    Uncreatively?

    Sorry, the "barrel full of players" approach doesn't appeal to me at all. It's not good design as much as a complete lack of design. There's no though process to a level like that.
    i agree. wow.......piles of bodies and weapon fire everywhere. 10 second lifespan before respawning. fun.

  10. Quote Originally Posted by Brand X View Post
    Stealing weapons would be pretty damn cool. Sneaking is pretty much already in the game, you crouch to go off radar, and then beat them in the back of the head for a one hit kill.
    that sounds cool, but one hit kill from a melee, yet 4 shots from a BR to kill someone?

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