
Originally Posted by
Dolemite
Doesn't sound like it's advanced the genre (if this type of game can be considered to actually be a part of any established genre to begin with) at all since the PS1 games. Only three traps at a time (wall, ceiling, floor), one or two environmental traps per room, even the trap selection sounds exactly the same. Just like the last two in the series.
I really want to be able to set up insane trap combos, like something out of Mousetrap or a Wile E. Coyote cartoon. I want to be able to string multiple traps along and juggle people, then bat them into other traps, and just go on and on, but with skill. Something like that should have to be well thought-out to produce the symphony of death that I'm describing.
This series has so much potential but they keep limiting themselves in their design. You'd figure they'd try to embellish the trap combos now that the series is on more powerful hardware, but noooo. Same old shit.
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