
Originally Posted by
Glass Joe
SMB first few worlds were a major league cake walk. Does that make it a shitty game? Easy doesn't make it not worth playing.
That's the problem with Peach, though. Even SMB's first few worlds were, like, 10x more difficult than this. In SMB you actually had a looming fear of dying. In Peach there is no such fear (let's even forget about the "Calm" vibe for a second). If you manage to suffer the six hits necessary to kill Peach, there's no penalty. You just get kicked back to the most recent checkpoint.
Worse, all the enemies move about half as fast as they do in other games in the series. Even if you had some legitimate fear of getting hit, these Goombas move so fucking slowly that you'd have to have, well, Down's syndrome not to see them coming.
Sure, the classic Nintendo production values are there, and the control is nice (though it's really irritating having to use the stylus to switch modes). But when the game is devoid of any shred of challenge, it isn't fun to play.
Things are picking up a little bit in the second world, but I'm not optimistic for the rest of the game.
The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
"Jesus christ you are still THE WORST." -FirstBlood
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