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Thread: Super Princess Peach

  1. "The first is the only one i get a game over screen in any more. How has the series gotten more difficult?"

    Because the ease of getting to a GO screen doesn't dictate difficulty. Lives distribution aside, getting 100 on all levels in Yoshi's Island is harder than beating SMB1. To be honest, though, I don't know which game I would consider the hardest to finish (omitting warping and using items you've won like P-Wings), even after having finished each countless times. I'd have to play them all again right now to say for sure.

  2. Huh... Maybe he's just saying stuff for the sake of saying it. The extra levels in World and YI were pretty difficult, but would that be considered part of the game's difficulty level?
    Maybe he was talking about Sunshine. Weren't they saying similar things back when they were saying Mario 128 for GC?
    Donk

  3. How do you reach the very first Mini game? I think it may be the one with all the Toads running around in the castle, but not sure on that. An information block told me, but I forgot.

    Thanks!

  4. What I usually get the feeling Tezuka and Miyamoto are trying to say is that games, and Mario games in this case, have become too complicated. "Easy" probably isn't the best word.

    I think the level of difficulty in Mario games has always been brilliant. With dedication, 40 year old dads and 8 year old kids can do OK, and better gamers can fly though levels without ever letting go of the run butting, bouncing off one gomba's head to another hardly ever having to touch the ground for more than a second at a time.

    But the blue coin shit in Sunshine was bad, and I hope thats the kind of thing Tezuka is referring to.

  5. Quote Originally Posted by SMBChick
    How do you reach the very first Mini game? I think it may be the one with all the Toads running around in the castle, but not sure on that. An information block told me, but I forgot.

    Thanks!
    If I'm not mistaken, you press "R" and "start" on the title screen.

  6. Quote Originally Posted by Kinopio
    But the blue coin shit in Sunshine was bad, and I hope thats the kind of thing Tezuka is referring to.
    If I'm not mistaken...you could complete Sunshine without touching a blue coin. So what's the big deal if they're there for the truly insane (like myself) to collect?
    Quote Originally Posted by Yoshi View Post
    burgundy is the only conceivable choice.
    Quote Originally Posted by Drewbacca View Post
    I have an Alcatraz-style all-star butthole.

  7. Quote Originally Posted by burgundy
    If I'm not mistaken...you could complete Sunshine without touching a blue coin. So what's the big deal if they're there for the truly insane (like myself) to collect?
    Because it was implemented in such a way to make it decidedly UN-fun to track them all down. I've gone into this specific blue-coin issue on here before.

    I was planning on getting Peach on Day One (a new Nintendo 2D platformer? Insta-purchase!) but then decided I could wait due to the "ease factor", but then realized it wouldn't drop in price for years (if ever), and then also realized I've been in a platform-y mood recently so it'd be a perfect time to get it. So I have it. And I've played it.

    And I love it.

    Sweet god, it quickly became clear to me how much I miss that old Nintendo charm. Nobody does production values and polish like "the N". Every last button press, throughout gameplay and menus alike, greets you with auditory and visual delights the likes of which haven't been seen since... er, the last Nintendo game probably. Why is this so hard to immitate?

    Is it easy? So far, yes. But you know what else I realized? I didn't play the Mario games for their difficulty. I played them because they were F-U-N. And so is this. I've made my peace with the forced touch-screen nonsense (and yes, Finch, cycling would've worked just fine, c'mon). Now all that remains is finding the will-power to consume this one slowly. No gulping! When will there be another like it?

  8. "Nobody does production values and polish like "the N"."
    I used to believe this, and now I don't.

  9. Quote Originally Posted by Compass
    When will there be another like it?
    Probably in May

  10. Quote Originally Posted by Joust Williams
    "Nobody does production values and polish like "the N"."
    I used to believe this, and now I don't.
    Indeed. I have played tons of games lately (God of War, Call of Duty 2, Half-Life 2, Civilization IV, to name four) that have better production values than anything Ive seen from "the big N" in a long ass time.

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