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Thread: Exit

  1. People listen to Mark Ryan still?? His favorite games are like, ZOE and The Getaway

    I have only played Exit for a few minutes, I just like to pile on

  2. hes probably one of the few TNL members with his head on straight.

    I only played teh demo, and it seemed alright, but yes Mario != exit

    and tantamount rocks.
    b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),

  3. Puzzles that you have to restart (or die) when you fuck up aren't for everybody. I'm guessing you aren't a fan of the Adventures of Lolo series or the PS1 Oddworld games, just to name a few. Exit is excellent for what it is, and I'm disappointed that this is the reason this thread was bumped.

  4. Quote Originally Posted by Andy View Post
    Mario is not a puzzler. Exit is not a platformer.
    Obviously, but the design flaws in Exit aren't impossible in other genres.

    If you want a like-genre comparison, look at ICO which shares a similar basic design with Exit--you guide less-abled persons through environmental puzzles. You can screw up in ICO without getting impossibly stuck.

    The design flaws in Exit would be counted as bugs in most development studios. If they were occasional slips I could probably ignore them, but they're constant problems that show an overall weakness in the design capacity of the developer.

  5. Quote Originally Posted by MarkRyan View Post
    Obviously, but the design flaws in Exit aren't impossible in other genres.

    If you want a like-genre comparison, look at ICO which shares a similar basic design with Exit--you guide less-abled persons through environmental puzzles. You can screw up in ICO without getting impossibly stuck.

    The design flaws in Exit would be counted as bugs in most development studios. If they were occasional slips I could probably ignore them, but they're constant problems that show an overall weakness in the design capacity of the developer.
    Ico is a rarity in that it's a puzzle game where you can't back yourself into a corner. But in general that's the design in these types of games. Look at the aforementioned Abe's Odyssey, Adventures of Lolo and other games of the type (what was that Capcom GBA one with the chicken, I can't remember the name). It's a specific type of game, and not a design flaw.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  6. Quote Originally Posted by MarkRyan View Post
    Obviously, but the design flaws in Exit aren't impossible in other genres.
    And in those other genres they may rightly be considered design flaws. The goal of Mario is to reach the end. The goal of Exit is to solve a puzzle.

    And c'mon, the Ico comparison is almost as bad as the Mario one.
    Buy Yakuza and Oblivion. Help yourself, help TNL.

  7. Quote Originally Posted by Andy View Post
    And c'mon, the Ico comparison is almost as bad as the Mario one.
    How is it not 100% valid?

  8. Complaining about getting stuck in Exit is like complaining about getting stuck in Deadly Rooms of Death.

  9. Quote Originally Posted by MarkRyan View Post
    How is it not 100% valid?
    Because honestly Ico is more along the lines of Blackthorne and Prince of Persia and Out of This World and those types of games.

    Exit is along the lines of Lolo and Lemmings and the Lost Vikings.

    Hell Lost Vikings is a great example. Did you play and like that game? Because it's exactly the same, you can easily make a little mistake like go to far with one character and have to start over because you're stuck. It's no design flaw, it's how the genre of game works.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

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