The objective-based missions are a breath of fresh air after more than 2 years of Halo dominance in my life, but at times it reminds of of why I liked the whole "Shoot first, laugh at them later" mentality. If you do the wrong thing, it's fission mailed, and you have to start all over.
Mission four is the worst example of this. There are 235234 ways to mess up and blow your cover, resulting in mission failure. Levels like the rooftops, though, are brilliant and serves as the game's best example in level design thus far.


Perfect Dark Zero
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I'm leaning torward this over RR6 just because the thought of playing another racer right now makes me gag a bit.

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