TLDR. All you had to say is...
Mech asked me to detail what problems I feel Mass Effect shares with KOTOR in the game of the month thread, so I'll oblige him.
First off, KOTOR was an amazing game, with very few flaws, so what I point out might be more of a preference thing.
The big one is the vehicular combat, which Mech pointed out already. They both have some camera problems at times. Its more noticable in Mass because the game never stops unless you command it.
Then there is load times, both in textures and in level loading. I will be honest, I was thinking more of KOTOR 2 when I thought of the texture loading problems I experienced, but even the first one had problems at times.
The last one is the combat. The combat in KOTOR is built to let you use the lightsaber. Awesome. Mass Effects combat is very similar, only without the lightsaber, which I feel it misses. Yes the added in the cover system, and even the team mate command system, but the combat still feels very much like KOTOR before you got the lightsaber. So I guess that's not so much a problem with KOTOR but a problem with Bioware using too much of KOTORs combat system.
Again, I like this game. I just felt that there was a better game released this month.
TLDR. All you had to say is...
Heh. Well, only sometimes. Which is I think where Mech was coming from.
Fuck Star Wars up it's stupid ass.
Benezia monked me hard 4 times in a row before I realized I was being flanked from around the side. After that I killed her pretty easily. So far I'm still loving this game, but I just got owned by a huge boss fight against the Geth on that research planet. They all land and there's a cutscene, and then when I'm plopped in to battle my character is literally facing sideways AWAY from the Geth.
So I have about 3 seconds to react before I'm dead. I can barely even make it behind cover before getting wiped out. And I didn't bring Talia with me so using overload or any tech damaging effects is out of the question. Fuck.
Originally Posted by rezo
No, JKII was built to let you use the lightsaber, KOTOR was built on the D&D/Baldur's Gate d20 system. The two combat systems are nothing alike aside from being able to pause to use powers, which is still different because KOTORs works on invisible dice rolls based on initiative numbers at specific intervals whereas ME's is realtime. They visually appear to work the same but otherwise have few similarities.
You also forgot things like how KOTOR's bosses were pathetically underpowered and anti-climactic and how the actual story was weak and predictable, which ME fixed. There's also all the unlockable abilities for custom classes and importing characters which KOTOR doesn't have. So aside from a preference of turn-based versus realtime, the issues they share that you overlooked due to the license were the vehicle sections (which can be completely skipped in KOTOR) and loading, but all the things ME did better mean nothing to you?More what I was saying was that if you're docking a game because it's not an unrelated subject is stupid. Should Crysis be knocked because it isn't Far Cry 2?Which is I think where Mech was coming from.
the prequel movies aren't star wars, they're george lucas's used condoms.
I can't believe I got killed last night by that ambush. I was just a dumb monkey who didn't take cover quick enough.
Originally Posted by rezo
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