The demo for Blue Dragon is hideously bad. Even "Enchanted Arms", which I enjoyed a lot btw, had more style than this game. Whats up with the dungeons being the most empty looking levels I've seen since first generation PS1 games? Can anyone here confirm that the level design in this game is a lot better than what the demo displayed?
b_ri on Twitch, Games Beaten in 2020 (3): Pokemon Sword (Sw), Detroit: Becoming Human (PS4), Sekiro: Shadows Die Twice (PS4),
I played the OXM Eternal Sonata demo, it is very pretty. I will get it b/c it is f-channy goodness.
I thought the Blue Dragon demo was okay. I figured it wouldn't just place the player randomly into the game at some point where nobody knows what was going on, but they decided TO do this.
I had no idea what was happening, nor why I had huge shadows behind all my characters.
The demo seemed like it was quickly mashed together. I wished it was more of a tutorial demo, introducing you to this game instead of some random shit.
I think if I played this game from the start, I would enjoy it a lot more.
Probably, I would enjoy knowing how the fuck that dumb bitch got a bomb around her neck. If it's because she was captured, raped and tortured by the villian than returned to the heroic team with demands they find some gem to bring to the boss, that'd be epic.
Bookmarks