Dynamic light sources for one. You're misinformed on so many other things it's not funny. Read something for once.
Name 1.Originally Posted by Joust Williams
You are incorrect. They never had the rights, no deal was ever inked, but believed they could get them.and I believe they DID have the rights to do the project but they were pulled a few months after the dev process started...
The shareware version doesn't count. It most certainly did not sell that much of the full retail/registered version.OH, and it did sell several hundred thousand copies
Interesting. At the time he said he resigned because he felt the direction they were moving in was violent and adolecent, or something to that extent, which is exactly the same reason he gave some years later when he left apogee.Originally Posted by NeoZeedeater
Dynamic light sources for one. You're misinformed on so many other things it's not funny. Read something for once.
It didn't have lighting at all. It was a crude raycasting engine based on the Wolf3D source. Are we talking about the same game? OR are you talking about the source ports or what? It could not do diagonal walls, different floor heights, or any of the other features that defined that generation of FPS.Originally Posted by Joust Williams
And you're calling me misinformed...
What does that have to do with "it did other things engines at the time could not"? That doesn't equate to "it was better".
http://www.3drealms.com/stuff/rottsourcereadme.txt
Hey, it's the founder of the company that developed the game versus Frogacuda. Who will win????
Last edited by YellerDog; 20 Dec 2005 at 11:43 PM.
Are you fucking retarded, or did you not even read the text file you just linked which basically backs up everything that I said and does nothing to substantiate your claim that it had dynamic lighting (somehow, even though it had no polygons)? In fact he basically calls the technology shit...Originally Posted by Joust Williams
Light sources (as in, you could shoot out a light, and it would go dark). Everything else you said was total garbage. The link was to show you that the rest of your information came from your ass.
No one (not I, anyway) said the engine was better. I said "it did things other engines did not at the time"...and if you did any research at all, you'd see that as well.
Last edited by Joust Williams; 20 Dec 2005 at 11:48 PM.
It came from what I read at the time which was basically that they had an informal agreement, never secured the rights, never inked a deal, and when id saw what they had come up with, they wanted it ended. That's not far from what they said in that account you linked, but obviously with a more positive spin.Originally Posted by Joust Williams
It really didn't though. It might have had a few new gameplay features (most notably the stupid platforming elements), but nothing on a technology level that hadn't been doneOriginally Posted by Joust Williams
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