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Thread: Radiant Silvergun in an upcoming MAME.

  1. Quote Originally Posted by Frogacuda
    Eh, I can play it in SSF full-speed.

    Lol, you'd think wrong. Saturn is brutal as far as emulation goes. Any P4 or Athlon64 class processer will get the job done with SSF (by far the fastest Saturn emu), but if you want 60fps you better have a beast.

    There does not exist a computer that can play ST-V games full-speed in MAME (except Shienryu which is not very demanding).
    In SSF, Radiant Silvergun is obscenely slow if you don't use frame skip. My Dell's CPU is 3.2 GHz.

    Here are some other results I've had with some games:
    Chase HQ - Slow BGM tempo.
    Daytona USA Circuit Edition- Somewhat slow.
    Hyper Duel- Perfect.
    Galaxy Force II- Perfect.
    Galactic Attack (USA)- Perfect.
    Tempest 2000 (USA)- You can't get past the title screen. SSF will crash when you try to start a game or if it tries to get to the demo.

    Music played through the Saturn sound hardware (i.e. Chase HQ, Radiant Silvergun) seems to slow it down. Redbook BGM is no problem.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  2. Quote Originally Posted by gameoverDude
    In SSF, Radiant Silvergun is obscenely slow if you don't use frame skip. My Dell's CPU is 3.2 GHz.

    Here are some other results I've had with some games:
    Chase HQ - Slow BGM tempo.
    Daytona USA Circuit Edition- Somewhat slow.
    Hyper Duel- Perfect.
    Galaxy Force II- Perfect.
    Galactic Attack (USA)- Perfect.
    Tempest 2000 (USA)- You can't get past the title screen. SSF will crash when you try to start a game or if it tries to get to the demo.

    Music played through the Saturn sound hardware (i.e. Chase HQ, Radiant Silvergun) seems to slow it down. Redbook BGM is no problem.
    It perdorms better on Athlon 64s for whatever reason. I have an Athlon64 3200 and, while I still need frame skipping, the framerate is very healthy and on most games I don't notice the skipping. If I were running it under XP 64-bit edition, I'd probably get full frames.

    The sound emulation is the roughest part of SSF, but even that has improved by leaps and bounds laterly, to the point where it sounds very good in all the games I have.

  3. Quote Originally Posted by Kidnemo
    But you rerun the same dungeons day after day and month after month in World of Warcraft.
    Damn right. Play something that rewards skill and not time spent playing.

  4. Real games have to have story, length, and cinemas? I have been playing Ketsui for the past 6 months and it is a five level long shooter. The best part is that those 5 levels are fucking 100% gameplay and fun the ENTIRE TIME. I fucking hate loading times and listening to stupid ass stories (MGS). Funny thing is, I consider the story of Ikaruga to be one of the best, and it does it in a such a way that doesn't get in the way of PLAYING.
    That's great. Now breathe in and out for a bit.

    I doubt he was saying that shooters aren't real games as much as he was saying that he enjoyed having elements not traditionally in a shooter present, or something like that.

  5. This game is the freaking ultimate of ultimates. There is no shooter even in the same league. Im all for everyone getting their chance to play it - cause treasure sure aint getting off their asses to port it somewhere. They could have been billionaires if they released this godsend on a popular system. I need to fire this badboy back up...
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  6. Is this game better than Ikaruga? If so, why. I got the system to run it, but I don't think 102 mame runs it yet, just the beginning

  7. Yes, it is, because it didn't put me into a coma. That's a bit of a stretch, but I like the weapon variety and slightly more open chaining RS has going.

    This game is the freaking ultimate of ultimates. There is no shooter even in the same league.
    It isn't that great, though. DoDonPachi kicks the shit out of it in my book, and even as far as Treasure's go, I prefer Gradius V.

  8. #38
    It sure does have a lot of boss fights.

  9. #39
    Quote Originally Posted by Valgar
    Real games have to have story, length, and cinemas?
    Unless they cost $5 on Xbox Live, yes.

    1983 called, it wants its idea of what gaming should be back.

    Quote Originally Posted by Tain
    I doubt he was saying that shooters aren't real games as much as he was saying that he enjoyed having elements not traditionally in a shooter present, or something like that.
    My favorite shooters are Mars Matrix and Strikers 1945. When I play them, it's only for like 2 days in between other games. I got them at about $15 each and I would never spend more than that on them.

    Another GREAT thing about Radiant Silvergun: all the bosses are actually possible. You get some crazy but manageable (and VERY imaginative compared to the coma-inducing standard of the genre) bullet patterns that are actually (gasp) fun to play. Your ship's hit box is insanely small, as are the boxes on all bullets, so it's not as bad as it looks (there's a time-unlocked option to view all hit boxes in-game, very nice touch).

    The ability to level up your ship, save, the bonuses you get, getting credits from your performance in Arcade Mode (no cinemas, branching path) to play in Saturn Mode (every single stage), etc. I could really go on and on. It's not just some shitty shooter they pooped in out in a week that 3 people will replay for years and everybody else ignores; it's the total fucking package.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  10. Quote Originally Posted by Changeling
    Is this game better than Ikaruga? If so, why.
    Yea I think its better than Ikaruga, Dodonpachi, gradius v and all the others - because those games follow the same old 'Level, Boss, end of level 1. Level, Boss, end of level 2.' formula.

    RS feels totally different - the game is three times as long as any shooter - maybe even longer if you draw out the bosses. There is no set formula - the level design changes often mid stage - bosses pop up left and right (and im not talking some wimpy short mini boss fights either - each boss is tough and lengthy - and each one is different). So RS's formula is more like Level. boss, boss, boss, more level, boss, even more level, end boss, end of level.

    As soon as i fought the first 3 bosses - All within 15 minutes of playtime, all totally different bullet patterns which change frequently (no 2 pattern and its memorized bosses here), all took a considerable amount of time to kill, all with different ways to fight and win against them (due to being able to destory them piece by piece - which is optional i might add) - All which didnt feel cheap in the slightest - And all this happened just about HALFWAY thru the first level. Right then, I knew this game kicked serious ass. Now times that by like the 50 other bosses and you're good to go.

    Its way way more epic than other shooters - and it actually feels like they spent some time on it rather than busting out a 5 or 6 level breeze thru of a shooter like every other shooter made in the past 20 years. Now I love me a traditional shooter - I could play Battle Garregga all day, but to me, Radiant Silvergun is the next evolution of shooters. I really hope treasure goes back to that formula on their next one.

    PS: I love Radiant Silvergun.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

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