I haven't gotten much further, but the game is already starting to pick up. I will break it down Gamepro style.
Bad:
- Graphics don't look much better than what I would expect from a free online flash game. To be fair, this is coming right after playing the pinnacle of handheld pixel art, Mother 3. That's still no excuse though. I love the character art that's all over the box and manual, but that charm just does not translate into the actual sprites, and the choppy animation is weak.
Good:
- The combat isn't quite what I would call "fun" per se, but it's brisk and I very much appreciate it over random battles.
- The story is beginning to show signs that its from the creator of Killer 7 (tons of missing exposition, cynical government conspiracies, terrorism, etc.).
- I love most of the music. It's creating a wonderful little atmosphere for me to settle into almost on its own.
- The game feels very old school to me--almost like an NES game--partly because of the soundtrack but also because of how it tosses a huge variety of unrefined gameplay elements at you from a pretty basic interface. I mean that in a positive way though. Unrefined yes, but also simply well-implemented so far (even the 'stealth'!).
Also, at the beginning of the third island (the first one of any real substance, it seems) was anyone else strongly reminded of Hardboiled Wonderland and the End of the World? Well sure enough, the professor was reading a Murakami book when I saved my game 20 minutes later.
I've been mysteriously enthralled by this game the past couple days.
I'm digging the music and sound effects, stat ups, battles, and collection aspects, but not feeling the whole decal system, boring dog/cat interaction, and lack of overall polish. Also, the way Terry moves and his collision with walls feels inexact and clumsy. And can't we get a chime or something when we're given an item or find a secret location? I need that kind of feedback.
I have two crystals, and just arrived at the fourth island. Overall, it's cool, different. Won't be surprised if I suddenly lose interest, though, given its general lack of momentum.
Yeah, I've warmed up to the game quite a bit, but my feelings are almost exactly the same. Aside from all of the little gameplay issues where it lacks polish, the main thing that has kind of disappointed me is that the story really doesn't seem to have much focus; it just flies all over the place. But at the same time, that's become somewhat of an endearing quality to me. While it may not be nearly as fleshed out as, say, Earthbound --or as much as I'd like it to be, frankly-- it's not often that you get a game that tries to go off in its own direction, ignoring most of the genre conventions (especially in the RPG genre).
When taken for what it is, instead of what I wanted it to be (a spiritual addendum to Earthbound), it really is its own unique, interesting little experience. It's like a crazy dungeon hack for f-chans.
Yeah, this is now one of my favorite DS games.
These aren't story spoilers at all -- just general gameplay stuff -- but I'll tag 'em just in case.
I just finished the pyramid island (itself quite neat), and am now in Habara, a take-off on Akihabara, complete with a giant tower-style videogame/anime/appliance store. As you scale the tower, you fight fridges, vacuum cleaners, and miniature models. Every so often, in order to advance to the next floor, you need to play an arcade game, but you actually go inside the game itself as Terry. The second one is called Dragon Dragon, a side-scrolling "RPG" type game that looks like a cross between Ghouls n' Ghosts and Zelda. So, you're you, playing a DS game, controlling Terry, who is controlling himself inside an arcade game.
It's all very fresh, and really makes you want to keep playing to see what the next island will throw your way.
Its a cross between Ghouls and Ghosts and Gauntlet, damnit! The tile sprites and ghosts are ripped straight out of Gauntlet. The title music sounds like it is from Metroid, though.
I love the open irreveleance, utter tearing down of the fourth wall (the professor is constantly and openly talking to you (the player) during cutscenes) and silly references this game makes. Random stuff, from the Snaaaaaake sequence (being some crazy third level reference to both Metal Gear Solid and the flash cartoon) to the professor telling you to suck less whenever you die to one guy looking for Snakes on a Train to the part where one of the enemies uses her idol status to make a bunch of otaku gather all of the damn jewel shards to having to play a spoof of one of the music trakcs from Daytona USA to get to the final part of the game. Even the game system is a joke at times, with the absurd grind to get level 100 skills that are absolutely unnecessary and the fact that you can beat on NPCs in the game and they respond like nothing ever happened (just like a real videogame!).
I just love the fact that at one point the best way to farm for cash is to jack it from otaku shopping in the giant store in Habara.
This game owns.
I just bought a copy on ebay for $18 including shipping, but the dude had no feedback yet, so we'll see how this turns out... :/
Boo, Hiss.
Ah, okay. I never really played that game. I knew it looked familiar, though. And I messed up on other stuff, too. The game is called "Dragon and Dragon", and you're fighting cell phones in the tower, not models.
I think I might be at the last island now, but there's still tons of gaps in all my inventory screens. Think I'll go back now, and see what stuff I've missed. I also still don't have two of the optional costumes! Don't tell me where they are, though, please, not even in spoilers.
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