Destroy every turret and attachment-things on the red ship.
Question: What are the requirements for making the 1up appear in Area 3? It doesn't always show up.
Destroy every turret and attachment-things on the red ship.
i also think that you have to get to the 1-up without losing a life in area 3, but i'm not certain.
You don't.![]()
I've read that it's only necessary to destroy the six boxesOriginally posted by Click_Stick
Destroy every turret and attachment-things on the red ship.
on the sides (the "attachment things"?) and to refrain from
using a bomb near the 1-up place itself to make the 1-up
icon appear.
Bernard Doria - http://www.shmups.com/beepreying
Interesting... well, I usually go for destroying everything in sight... I cannot recall using a bomb towards the end and the 1-up not appearing, though... Hmm..
On a side note...I'm finally starting to understand the game. I was having trouble chaining (well, still am) until I was watching a replay on the emulator and watched the chain meter carefully. (it appears off the screen on my TV) I noticed that peppering small ships with your shot keeps the meter high, while leeching hits from a large enemy with your laser barely keeps it going. This explains why I was always breaking my chain when coming off of a large enemy.
And I finally really saw the max bomb multiplier at work....jesus. If I can just get a good run through stage 3 with it running I'll be set. Now I can see where those enormous scores come from.
Question about the stage 2 boss: Frequently towards the very end it'll shoot the pattern of large pink bullets down the middle with a cluster of blue on either side, but MUCH faster than usual. Often this causes me to die or use a bomb, which I need for that multiplier. Is there anything specific I can due to avoid having to dodge that shot other than just kill the boss asap?
Strange. If you've been firing your laser from the start ofOriginally posted by cigsthecat
Question about the stage 2 boss: Frequently towards the very end it'll shoot the pattern of large pink bullets down the middle with a cluster of blue on either side, but MUCH faster than usual. Often this causes me to die or use a bomb, which I need for that multiplier. Is there anything specific I can due to avoid having to dodge that shot other than just kill the boss asap?
the battle, you should get its other madness attack: a
harsher spray of blue needles. The easiest way is indeed to
damage the boss quicker, so the boss turns red in the
middle of the blue spray attack. I've described another
alternative before:
http://www.the-nextlevel.com/board/s...432#post222432
Bernard Doria - http://www.shmups.com/beepreying
After a long time of exams and such, I finally could play DDP. After training for a few days in order to remember patterns and such, I decided to go for a run, but not a score one, just for surival, to see how far I could go. It soon became a quite interesting play and actually surpassed my old highscore, very strange 'cause I got killed idiotly a few times and I lost my MAX bonus twice or so. What upsets me a lot about this play is that I got so close to 100 million..... I just can't believe my last life was gone because of such a nonsense; I was in the bottom of the screen and a little grey tank that was close to me was heading towards me, I thought that it wouldn't be any problems but then it shooted just right in front of my face and boom... game over v_v. Anyways here's the score:
Kewing 99018520 C-L 2-2 MaxHit 643
I guess I'll have to be morre careful with near-bottom screen enemies... :/
Finally, mission complete. First loop successfully cleared on one credit. Whew. My arms have finally stopped shaking so I can finally type.
And can you believe it? I missed my former high by a good 3 million despite clearing the game and getting a 200+ [261] hit chain on Level 2 for the first time. But I did resort to using a bomb on the Level 2 boss.... and I wasn't keeping track, but I think I missed the 200+ chain on Level 5. So that wasn't too cool.
I'm sure I'll have a clean high score run in the not so distant future.
[DDP is officially my first shooter that I have been able to one credit.]
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