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Thread: Tekken: Dark Resurrection

  1. I bought this yesterday, it's not bad. Quick first impressions:

    • The graphics are about Dreamcast level, maybe a bit nicer. It looks good, but the poly level's a bit below the better PS2 games and it suffers a little due to the fact that the PSP's resolution is lower than a tv's. Still, nobody will complain about the visuals.
    • Controls perfectly, the whole trick with the PSP dpad is you need to press a bit harder on the diagonals. Once you map LP+RP & LK + RK ot the shoulders you're gold.
    • Lifts VF4's movement scheme and ranking system, which are both very good things. Although I find the dodging to be less useful than in VF - maybe it's my magination but it seems even perfectly timed dodges will end up with you getting hit by a second attack before you come out of your animation if you dodged a quick attack from one of the faster characters (I hate Anna).
    • Between all the modes, stuff to unlock and the ranking system, there's a TON of content here. The amount of playtime you get here is well worth the $40. Although things are really expensive - you have to win the game like 10 times to get a beard.
    • That crazy fast-gibberish singing chick from ZoE2 does a song here. It also seems to borrow a couple of levels from Soul Calibur II - the pirate ship and cathedral stages look pretty familiar.
    • Opening cinemas are hand drawn, but the endings are still all CG.
    • I'd go as far as to say that unless you really have a thing for Alpha 3 or Guity Gear, this is the best portable fighting game ever made. Certainly the best Tekken game I've played.


    VF is still better though.
    -Kyo

  2. Quote Originally Posted by StriderKyo
    [*]That crazy fast-gibberish singing chick from ZoE2 does a song here. It also seems to borrow a couple of levels from Soul Calibur II - the pirate ship and cathedral stages look pretty familiar.
    I swore that was her the first time I heard it, on the Frozen Cathedral level.

  3. Jesus christ pulling off a successful quarter-circle motion on the PSP d-pad is a minor miracle. I always heard people complain about it, but I thought it was mostly exaggeration. The diagonals are a nightmare.

  4. I have more problems with diagonals than QC's... but neither are enough to make me get pissy.

  5. Quote Originally Posted by Bacon
    Jesus christ pulling off a successful quarter-circle motion on the PSP d-pad is a minor miracle. I always heard people complain about it, but I thought it was mostly exaggeration. The diagonals are a nightmare.
    Just practice with it, and deliberately press the diagonal direction in as you do it. It's not half as tough as you're making it out to be, you just have to make sure to press the pad all the way down.
    -Kyo

  6. Quote Originally Posted by Bacon
    Jesus christ pulling off a successful quarter-circle motion on the PSP d-pad is a minor miracle. I always heard people complain about it, but I thought it was mostly exaggeration. The diagonals are a nightmare.
    I agree with this. Just picked it up yesterday and the controls on the directional are just broken. It seems to be impossible to do any sort of diagonal down forward/back movements at all on the d-pad. I tried to make a really pronounced effort to hold down back on different practice modes and could only block low attacks about 10% of the time. Any attacks or throws that use a button combination of at least two dont even seem to hit all the time.

    The graphics and sound on this are great,but I just cant play it with jacked controls. Have any of you that had problems with this earlier in the thread, gotten used to or found a way around this? What about the directional pad cover that came with the Japanese version? I wonder if it really makes a difference in controlling the game?

  7. The pad came with the NA one too, if you were a fence sitting piece of shit and got it day one.

    I <3 Jetman, I only hurt you because of this. Anyway, I have no issues with the diagonals, it just takes a minute to get used to it.

  8. Quote Originally Posted by Chux
    The pad came with the NA one too, if you were a fence sitting piece of shit and got it day one.
    Fuck are you serious? I work in a game store and put one of the first copies we got in on hold for me and this thing didnt come with it. We didnt even recieve any of these pads for pre-orders/promotional give away's or anything - wtf

    Quote Originally Posted by Chux
    I <3 Jetman, I only hurt you because of this. Anyway, I have no issues with the diagonals, it just takes a minute to get used to it.
    Man, I hope so. Its going to pain me to own a copy of Tekken that I cant play. I guess I can just stay on the offensive to not have to worry about blocking and just not use Paul Phoenix....or Heihachi.....or Jin...or Nina.....fuck....

  9. There are dpads on ebay now for like $4.

  10. Naw, it's not a matter of 'taking a minute to get used to it', my PSP completely refuses to acknowledge diagonal presses 90% of the time, no matter how hard I jam on it. QC motions have a success rate preceded by a decimal and a couple zeroes.

    I think newer model PSPs fixed the d-pad responsiveness somewhat. But I bought mine off someone who got theirs around launch, sooo... Yeah, definitely gonna need one of those d-pad overlays or something.

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