MarkRyan is right, that's about as Outworld as it gets right there.
James
MarkRyan is right, that's about as Outworld as it gets right there.
James
SoldAlso I think this game is about as close we'll ever get to playing a Stephen Chow movie(shaolin soccer, Kung Fu hustle) cause its about like his movies.
This game keeps getting better and better. Just beat Stage 3... the Power Rangers spoof was pretty funny.
I've been too busy with Contact and PSU to really delve into this game, but I liked its goofiness. I think it goes overboard with all the buyable moves, and if your opponents block, you're guaranteed to get hit and lose energy. I returned it to gamefly fast. Not because I didn't like it, but because I was expecting button-mashing beat em up gameplay.
My patience is lower for games than it used to be.
You don't have to be smart; you don't have to know the facts, you just have to be confident.
http://gamercards.exophase.com/37676.png
If your opponents block, you should map Guard Break onto the triangle button. You do extra damage for the following combo, too.
James
That has to be it. The funny thing is, the more I play it, the more I see myself improving with it. I hit level 3 for the first time last night.
A friend on mine played as much as I have and said he absolutely hated it. I just don't get it either.
It seems like an epidemic in the last few generations, though. If people can't pick up and play a game immediately, they shove it aside and move on to a new one. I'm not saying games don't need intuitive control or that pick-up-and-play games are bad, but I'm just frustrated with the fact that I see this a lot. I've had friends who wouldn't play more than hour or two of Ninja Gaiden simply because they actually died every now and then, and that was unacceptable.
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