
Originally Posted by
bVork
Well, I finished this yesterday. I don't mind the endings, though the "good" ending really should have been longer than ten seconds and actually explained what the fuck just happened.
The controls are unbelievably clunky but you do get used to them. A lot depends on your preferred methods to solve problems. You'll have serious issues with the controls if you try to knock down enemies and then shoot them with fire bullets, but fewer if you try to just spray them with a makeshift flamethrower or throw molotov cocktails at them.
There are some great ideas at work with the freeroaming structure, but that roots section was a real pain. The half-dozen or so roots that required creative problem solving were great, but the rest were an exercise in tedium and only seemed to be present in order to make the player cover every last inch of Central Park.
I really can't say enough about the puzzle solving. It's great, and having to fashion weapons out of whatever is lying around really adds to the whole "survival" aspect of the game. The "horror" aspect is definitely present too, especially when you're desperately trying to hotwire a car before the giant zombie reaches you.
What isn't great is the pile of glitches. Trying to drive cars off of ramps is an exercise in repetitive frustration. Falling through the ground is an ignoble end. And attempting to use weapons in confined spaces is an absolute nightmare.
Still, I'm really forgiving to games that try to do something new, even if they don't quite manage it. Alone in the Dark reaches for the stars but doesn't make it. If it worked flawlessly, this would be a serious contender for best game ever. As it stands, it's a flawed gem that has many ideas I'm sure will appear in other titles. It's worth playing if you can put up with serious flaws for seriously brilliant ideas.
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