TLDR
Actually I read the whole thing and I feel the same way. I need to play this and Brawl before I say the Wii was a bad choice.
This might be TLDR, but whatever.
I've held off passing judgement on the wii until after I played this game. Because I guess after Zelda, this and metroid would be the do or die games for the sysem.
Granted, I only played the demo, so my concerns might go away later on in the game, but as it stands, I'm not impressed.
The game itself actually looks like fun, I like the idea of the planets and the interesting stuff they do with the gravity/geometry of the game worlds.
My concern is with the "gimmicky" nature of the wii itself. I know that this is a dead horse, but I didn't want to weigh in until I played this.
From the very begining I was afraid that the wii was just a gimmick machine, that new control scheme does nothing to enhance gameplay (and can actually hurt it at times), because to me it just seemed that wagging the wiimote just took the place of pressing a button on a standard controller.
A reccuring theme kept popping up whenever I played a game on the wii, I would think to myself, "wow, this would work so much better with a standard controller", and this is just how I felt about mario galaxies.
In the demo, the only thing I saw that required the use of the wiimote was moving the little star around and shooting starbits or whatever they were, and this seemed clumsy to me, like most other wiimote specific movements that seem to have the best intentions, but never seem to work right.
I'm still waiting for that one game that uses the wiimote to the fullest, a game that would be impossible to play with a standard controller. If this game is out there I've yet to see it.
TLDR
Actually I read the whole thing and I feel the same way. I need to play this and Brawl before I say the Wii was a bad choice.
i don't know. i liked it. i thought it was fun. GAMES AREN'T SUPPOSED TO BE FUN, though.
Donk
The 3rd part of that interview is up: http://uk.wii.com/software/interview...ol3/index.html
edit: Orchestrated music in a Nintendo game :O
edit edit: These answers are amazing. Take this:I just want these interviews to continue until Nintendo somehow explains every insane decision they've been making over the past five+ years.Yokota: To record using an orchestra is not cheap, and we also had this fundamental concern as to whether using an orchestrated soundtrack would fit the rhythm of a Mario game. The sound of recent video game music is so high-quality and crystal clear, it's almost as if you're listening to a music CD you buy at a music shop. But I do question whether that kind of sound is always necessarily suited to the game.
Kondo: It almost seems like while you're playing the game, the music is coming from a CD player, and not from the game console and it feels like you are obligated to play the game in time to the music. For that reason, Nintendo has only used a live orchestral soundtrack on a few occasions in the past.
Last edited by epmode; 31 Oct 2007 at 06:43 PM.
Trauma Center is definitely at home on Wii. The stylus control was good, but selecting tools and using certain tools was awkward. Having them all available on the analog stick was a huge improvement to the game, and I'm sure with the next one being developed from the ground up for Wii, there's going to be further improvements.
Kororinpa is also pretty well designed. I had wanted a control setup like that when playing the first Super Monkey Ball. Though the game is a bit different from that, it's still nice to have it here.
Ghost Squad wouldn't play well on a standard controller.
No gnus is good gnus.
Apparently Luigi is playable once you collect all 120 stars and do other stuff.
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