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Thread: Super Mario Galaxy

  1. WHY IS ANYTHING, ANYTHING!?

  2. Quote Originally Posted by Cowutopia View Post

    Though I admit I think I'd take WW over OoT
    Not in a billion years.

  3. #893
    Quote Originally Posted by Louis CK
    BECAUSE SOME THINGS ARE AND SOME THINGS ARE NOT
    Quote Originally Posted by Louis CK's Daughter
    WHY?
    Quote Originally Posted by Louis CK
    Well, because things that are not can't be.
    Quote Originally Posted by Louis Ck's Daughter
    Why?
    Quote Originally Posted by Louis CK
    Because then nothing wouldn't be. You can't have fucking nothing isn't, everything is.
    Quote Originally Posted by Louis CK's Daughter
    Why?
    Quote Originally Posted by Louis CK
    Because if nothing wasn't then there'd be fuckin' all kinds of shit like giant ants with top hats dancing around. There's no room for all that shit.
    Pete DeBoer's Tie
    There are no rules, only consequences.

  4. Assassin's Creed over Mario Galaxy? How does one even begin to contemplate such an absurdity?

  5. If you like combat-oriented gameplay over platforming-oriented gameplay. Wow, that was hard to contemplate.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  6. Quote Originally Posted by Drewbacca View Post
    If you like poor combat-oriented gameplay over outstanding platforming-oriented gameplay. Wow, that is hard to contemplate.
    I've annoyingly corrected your statement.

  7. There's nothing wrong with Assassin's creed's combat, albiet a bit easy because you get wayyyy too much life.

    Assassin's Creed is a fantastic example of Style over Substance, but every now and then that's enough to make a game fantastic. If you're going to analytically pick a game apart, then Assassin's creed is going to fall miles short. Unfortunately you've done that and now you can't enjoy the game.

    Mario is the opposite, the style doesn't pull me in but if I analytically look at the game I go "That's a great game." Sometimes this happens.

    Mario's Platforming is almost as easy as Assassin's Creed's combat anyways.

  8. #898
    Pete DeBoer's Tie
    There are no rules, only consequences.

  9. God, I disagree with nearly all of his complaints. I thought the changing gravity bits incredibly well done, rarely had issues controlling Mario even when he was upside down, and felt the Wii controls genuinely added to the game (both in the swinging and in the pointing).

    That review just made me like the game a lot more.

  10. #900
    Yeah, me too. Oh well.
    Pete DeBoer's Tie
    There are no rules, only consequences.

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