Rubberband AI is the biggest one for me, and the reason why 99% of racing games are completely worthless to me. It's the only design choice I find myself actually hating. Everything else can work as long as it's handled well, and in the case of something like save points, the need varies from game to game, and I don't think there should be some kind of hard and fast rule. I don't want games to be too easy, but I don't want to repeat the same 15 minutes of a game over and over because there's some evil boss bitch right at the end right before the next save.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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