And Kingdom Hearts.Originally Posted by omfgninjas in iraq
The idea that they become unenjoyable because they're within the context of a game is the whole point. If I'm enjoying a film I don't want it to stop every few minutes and ask me to pick up the remote control and engage in a game in order to see the next bit. My mind is in film-watching mode and there it should stay until I decide to stop or the film ends. My mind is in gaming mode when gaming, and if I want a break I'll pause the game. The two modes (watching and gaming) cannot and will not mix.Originally Posted by StriderKyo
It's hard to believe people haven't figured this out after all these years.
Last edited by Mikey; 17 Jul 2006 at 07:47 AM.
And Kingdom Hearts.Originally Posted by omfgninjas in iraq
matthewgood fan
lupin III fan
2 extremely popular games. You guys are in the minority.
Just because they're popular doesn't mean people don't have problems with the product.Originally Posted by avatar
You watch wrestling. You should know this.
"I can only say that there is not a man living who wishes more sincerely than I do to see a plan adopted for the abolition of slavery." - Tommy Tallarico
Rock on.Originally Posted by Jeremy
Hey, anyone who hated the spiky thing at the end of God of War, you're officially lamer than Jeremy.
p.s. it took me only a couple tries to get the second log, and I got up about 80% of it on one try. There's definitely a reason to it. I don't get the hate for it, virtually every 8-bit and 16-bit game had segments just like it.
Well, if you look at old 32-bit games... there were a LOT more cutscenes. Virtually every game had them. The RPGs had 20-40 minute noninteractive sections. Nowadays, fewer games have them, and they're shorter and more storytelling is done in-game.Originally Posted by avatar
What does that tell you? People don't like noninteractive CG, as a rule.
Last edited by Diff-chan; 17 Jul 2006 at 01:55 PM.
Don't worry. I know. I just think most complaints against CG cutscenes are shallow and not shared by the majority of gamers.Originally Posted by omfgninjas in iraq
I hate it because 1) it is unlike any other part of the game and replaces the generally solid and exciting combat with slow, monotonous platforming, and 2) the hitboxes of Kratos and/or the blades don't match the visuals.Originally Posted by Diff-chan
Mostly, it's just a big "WTF" end to a hard-hitting combat game.
Your mom's hitbox doesn't match the visuals.
Originally Posted by MarkRyan
I was just going to post the same thing.
I dont hate it because it might be a challenge. I hated it because the rest of the game was moving along really well and had a nice flow to it then SMACK! Monotonous, crappy, slow platforming.
The level itself looked fucking cool BTW.
Xbox Live- SamuraiMoogle
Whoops haha. Though i don't really care who it is that said what, I was just responding to the points of discussion. Though it DOES make sense that an author would be saying stuff like that about the stealth genre, rather than a full out game designer saying it.Originally Posted by Diff-chan
Yeah I got that. I'm just saying he's ridiculous for thinking that its better for games to be too easy than for them to be balanced. Very hard games are the most fun to me (as long as they have a learning curve and don't just chuck you into instant death situations), and if I can't play that, then I'd rather play a balanced game where I at least have to try a LITTLE rather than a very easy game where I can turn my back to the screen and still play through everything. He's saying games should be either very hard (which I agree with) or very easy (which is retarded). And I've always said RPGs don't require skill to play, they just require time to level your characters. Which is bullshit.Originally Posted by Diff-chan
And someone mentioned that you can skip through the cut scenes in God of War? Is that actually true cuz I'm playing through it right now on God mode and I don't see any way to skip through them.
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