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Thread: Treasure developing an original 360 shooter

  1. Quote Originally Posted by ChaoofNee View Post
    Bangaio 2, pls.
    For Serious.
    Boo, Hiss.

  2. Quote Originally Posted by Frogacuda View Post
    Sight un-fucking-seen you say this based soley on the fact that Treasure made it, and it's about shooting things (and we know how awful Treasure is at that genre...)
    Look, I know your inner prick has it out for me, but hows about not putting words in my mouth, okay? All I'm saying is that there's far better chance for this being a solid 2D shooter if it's a smaller, cheaper D/Led XBLA game than a full 360 retail release. Otherwise, I fear it'll try and jam in some stupid gimmick or whatever to justify the retail price.

    I want Treasure to make a good 2D schmup, they're not particularly my favorite games, but I really think that kind of new release is perfectly suited for what the XBL marketplace should become. Not a clearing house for stupid micropayment shit.
    Time for a change

  3. Treasure has been working on this thing for at least 18 months and they likely will be for another year. This isn't some cheap shit like bejeweled (or hell even Geometry Wars) that took 2 months to make. Stop treating it like it belongs in the bargain bin based solely on genre.

    This isn't an XBLA game, it isn't a budget title, and it very likely isn't a shmup either. Let's wait and see before we bitch.

    If it was a port of a Naomi or Type-X arcade game that made its bread already in the japanese arcade market I could see your point. Maybe XBLA is a good place for the stuff they've been stuffing on DC. But this isn't one of those. It's a full-fledged next gen game, and probably the most expensive game Treasure has developed in years. It's not going to be some $10 download-only mini-game shit.
    Quote Originally Posted by g0zen View Post
    Otherwise, I fear it'll try and jam in some stupid gimmick or whatever to justify the retail price.
    Right, like they did with Radiant Silvergun, Ikaruga, Bangai-O, etc? And what is a price-justifying gimmick anyway? Do you even know what you're talking about?
    Last edited by Frogacuda; 19 Sep 2006 at 11:25 PM.


  4. Quote Originally Posted by Frogacuda View Post
    Treasure has been working on this thing for at least 18 months and they likely will be for another year.
    And? What's your point? How long did they work on AstroBoy for the GBA?

    Quote Originally Posted by Frogacuda View Post
    This isn't some cheap shit like bejeweled (or hell even Geometry Wars) that took 2 months to make. Stop treating it like it belongs in the bargain bin based solely on genre.
    I take great umbrage with this statement. What about being modestly priced instantly makes a game crappy? Also, where is it necessarily written that all games on XBLA have to be flash games? It's a great place for putting original content, and a solid shooter from Treasure would be the perfect masthead to prove this to people.

    Quote Originally Posted by Frogacuda View Post
    If it was a port of a Naomi or Type-X arcade game that made its bread already in the japanese arcade market I could see your point.
    It'll still probably look like one.

    Quote Originally Posted by Frogacuda View Post
    Right, like they did with Radiant Silvergun, Ikaruga, Bangai-O, etc?
    Stretch Panic.
    Time for a change

  5. A rail shooter would be awesome, but I doubt that's what it is.
    Quote Originally Posted by g0zen View Post
    If it isn't a straight to XBLA release, start to worry.
    I agree with this, but Frogacuda will defend Treasure to the death.

  6. Quote Originally Posted by g0zen View Post
    And? What's your point? How long did they work on AstroBoy for the GBA?
    About 9 months, for whatever that's worth.
    I take great umbrage with this statement. What about being modestly priced instantly makes a game crappy?
    I didn't say that. I just said that a game made in 2 months by 4 people belongs in a different pricing bracket than a game that cost millions to develop.

    Also, where is it necessarily written that all games on XBLA have to be flash games? It's a great place for putting original content, and a solid shooter from Treasure would be the perfect masthead to prove this to people.
    I understand that. But even the good stuff (which is why I mentioned Geometry Wars) is stuff that would never be confused for something you could stick on store shelves by itself. None of that stuff actually takes advantage of the hardware, none of it took more than a few months with a handful of people to make, and none of it can command a retail release.

    It'll still probably look like one.
    This is why people hate you.

    Stretch Panic.
    Yeah, the Stretchy Scarf gimmick in that game was just done to pad the release to justify the retail costs. HEY, EVERYONE, G0ZEN FIGURED IT OUT!

    Quote Originally Posted by elfneedsfood View Post
    I agree with this, but Frogacuda will defend Treasure to the death.
    It's not a matter of defending Treasure. It's a matter of wanting this to be something unreasonably different than what it is. I'm sure Treasure could make a fine XBLA game, but this is something much, much bigger than that. AND there's nothing fucking wrong with that.

  7. Quote Originally Posted by Frogacuda View Post
    This is probably mostly bullshit. It's been known forever that Treasure is working on some sort of shooting thing on 360, however, Treasure has denied that it will be a 2D or 2.5D game, nor that it will follow strict shooter genre conventions. It's more likely something resembling a rail shooter.

    It's also fairly retarded to infer that Treasure's announcement of an original game (i.e. not a sequel) obviously MUST mean a sequel to RS.

    Also, as far I know Iuchi/Nakagawa's team (aka the Ikaruga team) are working on an arcade game, unrelated to the 360 game.
    Agreed.
    Backloggery
    GameTZ

    Go home and be a family man.

  8. Quote Originally Posted by Frogacuda View Post
    This is why people hate you.
    Can you tell me, with absolute certainty, that I'm completely off-base for thinking that?

    Quote Originally Posted by Frogacuda View Post
    Yeah, the Stretchy Scarf gimmick in that game was just done to pad the release to justify the retail costs. HEY, EVERYONE, G0ZEN FIGURED IT OUT!
    You changed the argument. You threw out a bunch of Treasure games with good gimmicks (Ikaruga with the color system, etc.) and I threw out one of the glaringly bad ones (Silpheed would be another). Would I say the Stretch Scarf was there to justify the cost? No, but then nothing about that game could explain a pricetag over $5.

    Quote Originally Posted by Frogacuda View Post
    It's not a matter of defending Treasure. It's a matter of wanting this to be something unreasonably different than what it is. I'm sure Treasure could make a fine XBLA game, but this is something much, much bigger than that. AND there's nothing fucking wrong with that.
    You're optimistic about it. That's cool. I'm more realistic about it, or rather I'm keeping my expectations low because I just don't see Treasure making a game that truly utilizes the full power of the 360, especially if it's a shooter. Hey, if they prove me wrong it's to everyone's benefit, but let's not start the circlejerk prematurely. Can we atleast wait for a screenshot?
    Last edited by g0zen; 19 Sep 2006 at 11:45 PM.
    Time for a change

  9. Quote Originally Posted by g0zen View Post
    Can you tell me, with absolute certainty, that I'm completely off-base for thinking that?
    Yeah, I can. Treasure's had a few ugly games (Dragon Drive, Stretch Panic, and Advance Guardian Heroes come to mind) but generally they push the hardware really well, and many of their games are among the best looking on their respective systems. Astroboy, Radiant, Ikaruga, Sin and Punishment... Treasure has some good coders who can make a good looking game given the time to do so.

    You changed the argument. You threw out a bunch of Treasure games with good gimmicks (Ikaruga with the color system, etc.) and I threw out one of the glaringly bad ones (Silpheed would be another).
    No, I didn't change the argument, but somewhere you lost sight of your original argument (which I still can't make sense of).
    Your point, as best I could penatrate, was that Treasure needed to come up with a price-justifying gimmick for a retail release that they would somehow forego for a XBLA game.

    My point was that that was an absurd claim that I can't think of one example of. The games I mentioned I chose because they didn't add gimmicks because of their price tag. Ikaruga and Radiant Silvergun were more or less straight arcade ports with some bonus stuff. They didn't have anything added to "justify" their release. And Bangai-O just had some nicely touched up graphics and gameplay tweaks over its original release, but nothing I'd call a gimmick.

    You're optimistic about it. That's cool. I'm more realistic about it, or rather I'm keeping my expectations low because I just don't see Treasure making a game that truly utilizes the full power of the 360, especially if it's a shooter.
    Of course it's not going to utilize the "full" power of the system. No game does. But if they're going to spend 2 1/2-3 years making a game, it's probably going to look a lot better than anything on XBLA, and they should price it accordingly.
    Can we atleast wait for a screenshot?
    That's pretty much what I said to you when you instantly decided it was bargain-bin quality, sight unseen. Glad you see it my way now, though.
    Last edited by Frogacuda; 20 Sep 2006 at 12:16 AM.

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