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Thread: Guilty Gear XX: Accent Core

  1. Quote Originally Posted by A Robot Bit Me View Post
    I think the throw breaks work like they do in CvS and SF3. You can only tech out of standing, normal move, and throw startup animations. You're still going to eat the throw coming out of specials, supers, burst, etc.
    I'm a bit late on this one, but you can tech throws from what i hear, the thing is, after you break a throw, you are vunerable in situations. I don't have a ps2 so can't verify this.

    Just got sent this, kinda neat top level stuff of the game after its been broken in by the japanese. Pretty much makes anyone want to play it.

    http://www.strokethebigtree.com/rtl_..._yangjiayi.wmv
    Last edited by Anthony; 02 Jun 2007 at 04:52 PM.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  2. If I can select the original GG characters and can perform Dash Modifying I'm so in.

  3. Quote Originally Posted by A Robot Bit Me View Post
    EDIT: Better yet, here are some scans from ncsx: http://www.ncsx.com/2007/052807/ggxx_accent_core.htm
    Does every peice of art for this game have Ky and Sol almost kissing or holding hands?

  4. Quote Originally Posted by MarkRyan View Post
    The game still gets serious tournament play (possibly the most popular at Evo?) how many years after it released? I can understand not being keen to MvC2's style of gameplay, but to say it's a bad game is just ignorance. I can admit that my lack of Guilty Gear appreciation just might have something to do with not getting to play it much--why can't the MvC2 detractors accept the same?
    3rd Strike was the most popular for the last two years

    -edit- go me for quoting a year old post lol
    Last edited by MajinRyu; 03 Jun 2007 at 02:34 PM.

  5. Graphically, the game appears as if it might have been bumped to 60fps.
    Prior GG games ran at 30? My mind is blown. How many 2D fighters run at 30?

  6. Apparently this thing is full of bugs that weren't in the arcade version.

    http://www.neo-arcadia.com/News/voir_news.php?id_news=2

    Should have released it on Dreamcast.

  7. Quote Originally Posted by Jetman
    Does every peice of art for this game have Ky and Sol almost kissing or holding hands?
    That sort of thing happens when your two main characters are flaming for each other and you've got Japanese/F-Chan fans.
    Quote Originally Posted by Mikey View Post
    Apparently this thing is full of bugs that weren't in the arcade version.

    http://www.neo-arcadia.com/News/voir_news.php?id_news=2
    Quote Originally Posted by Babelfish
    Taulée in Japan on behalf of the players of Guilty GEAR. The very recent bearing Playstation 2 of the last version of the play Guilty Gear XX Core Accent is not a perfect conversion of the version arcade, far from there! In more of not having same the timings, different dégats, voices which miss (etc.) it are also filled of bugs which does not exist in the version arcade Naomi gdrom. The comments rain or of the players all the bugs list which they find progressively, as on this site. Vidéos of bugs should arrive on the fabric.
    Kinda shitty, why would they suddenly have a problem porting at this point?

    Regardless, after spending a few minutes with it I love it so far. The new moves and dust commands are great, at least until I finally get to test stuff out with someone else. Stages are cool too, I like Dizzy's a lot more now.

    AC colors are awesome, it seems everyone now has an undead scheme.

  8. Does anyone know how to get this into progressive scan mode? The X + Triangle trick isn't working for me- and it doesn't even appear in the manual...

  9. It's still X + Triangle. Do it again, this time with feeling.

  10. Quote Originally Posted by MechDeus View Post
    It's still X + Triangle. Do it again, this time with feeling.
    Argh. I just noticed the Triangle button on my Dual Shock is broken. Damnit

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