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Thread: Official Wii Thread

  1. Was at the GameStop at Roosevelt Field Mall and they had a Wii kiosk

    Here is the first image


    As I was just watching someone play with it..the Wii-mote was bugging out. So the manager had to open up the back and pull out the ac plug and reinsert it to reset the Wii. He couldnt open the front casing so he decided to just pull the plug and reinsert it
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  2. Holy crap dude, I was playing that very kiosk a few hours ago. Might have run into you without knowing it.

    They shut that one down after a while though, and only the one in EBX was working by late afternoon.

  3. Quote Originally Posted by avatar View Post
    if you don't mind me asking, where is this target?
    Columbia, MD

  4. Quote Originally Posted by TrialSword View Post
    Holy crap dude, I was playing that very kiosk a few hours ago. Might have run into you without knowing it.

    They shut that one down after a while though, and only the one in EBX was working by late afternoon.
    I was there around 12:40-1pm. Dont know the exact time cuz we were heading to Houstons for lunch. I was only there for about 10 mins before leaving.

  5. From IGN, Matt Casamassina, after putting 10 hours into Zelda:

    "There is every reason to get Zelda on Wii, but if you're still not convinced that the controls work just fine, consider that I was just as skeptical as you are now before I put some serious play time into the game. So were the other 30 or so journalists who played alongside me. And when the gameplay session came to its too-early end, everybody in attendance agreed that the Wii remote and nunchuk combo performed beautifully. Nobody's arms were tired. Nobody felt that the continuity of the game universe had been sacrificed because the landscapes and items had been mirrored. And nobody complained that Link was a right-hander. In fact, we had a couple lefties who said playing with the game on Wii felt very natural."

    ...

    "And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory."

    ...

    "If you're running and you tap the A button, you'll roll, and you can roll as often as you want without ever breaking the momentum of your motion. Meanwhile, in what I consider to be a fantastic new addition to the series, you can now run and swipe your sword at the same time. As your running, you simply gesture with your Wii remote and Link will pull out his weapon; do it again and he'll swipe. Imagine a giant field full of grass. In previous Zelda games, your momentum would come to a grinding halt every time you slashed at a patch. But now, you can run around the entire field, gesturing with the Wii remote and cutting down patch after patch without every stopping. It sounds like a miniscule inclusion and for most it might be, but in practice it's a lot of fun in the same way that being able to run and dive without losing momentum in Mario 64 was.

    After 10 minutes, playing Twilight Princess with the Wii remote and nunchuk feels good. You have to understand that the remote does not suddenly bring one-to-one swordplay to the table, which seems like an eventuality for a future Zelda game. But even without it, the control still works just fine. It is not clumsy by comparison to the GCN build and your arms will absolutely not grow tired and fall off. If you want to, you can make those exaggerated and dramatic full-arch movements as seen in Nintendo Wii promos to control Link's sword swipes. But by no means is playing that way a necessity. You could play like I do, which is just to subtly shake the controller to and from every time you want to perform a swipe. Keep shaking it and Link will continue to slash at enemies. It's not difficult. It's not messy. It works every time and it feels pretty damned good. In fact, after an hour or two with the game, you start to really prefer this method to more traditional controls. There is something more tangible to it. It might seem like a little thing, but shaking the remote in lieu of pressing a button more accurately conveys the sense that you're in control of a sword. It honestly, truly does. And I'm neither lying nor brainwashed when I state that, given the choice, there is no way I would go back to the old control scheme."

    ...

    "Projectile weapons really show off the Wii remote's superiority because you're replacing the clunky analog stick aiming mechanics with a means to really point at the screen, which feels far more intuitive. A half-hour into my play test with Twilight Princess, I was pleasantly surprised by how well the Wii remote's aiming operations worked. With the Slingshot equipped, I could simply hold the B trigger, point and aim with the Wii remote, and then release - all at a speed and level of precision not possible before. Before long, you'll find that riding Epona and nabbing headshots on distant enemies with more advanced weapons is a breeze. You'll be able to precisely target and destroy five enemies in three or four seconds. Once you play Zelda this way, there is no going back."
    Last edited by PKBMax; 05 Nov 2006 at 11:40 PM.
    Backloggery
    GameTZ

    Go home and be a family man.

  6. I played the Wii kiosk here. Excite Truck, 2 players, vertical split screen.

    It SUCKS. The controls suck ass, the graphics were poor, the track design is crap...it's pile of junk. Give me an analog stick or a real steering wheel any day of the week and twice on Sunday.
    The only positive I could take away from this experience was that the remote didn't feel totally cheap.
    Last edited by Joust Williams; 06 Nov 2006 at 12:54 AM.

  7. Quote Originally Posted by dakidski View Post
    Great news to me! I loathe orchestrated music in video games.
    This just...I can't even respond to it.

  8. Quote Originally Posted by I LOVE PLAYSTATION THREE View Post
    I played the Wii kiosk here. Excite Truck, 2 players, vertical split screen.

    It SUCKS. The controls suck ass, the graphics were poor, the track design is crap...it's pile of junk. Give me an analog stick or a real steering wheel any day of the week and twice on Sunday.
    The only positive I could take away from this experience was that the remote didn't feel totally cheap.
    Why do you even post in the Wii thread? Go back to your Official PS3 thread and go wait for your overpriced microwave.

  9. Because I played the Wii. I can post. I will say as a POINTING device, it may be good. But as an input device for a racing game...it sucks ass through a straw. It's poor. It's not cheaply made, but it's poor.

  10. Quote Originally Posted by I LOVE PLAYSTATION THREE View Post
    I played the Wii kiosk here. Excite Truck, 2 players, vertical split screen.

    It SUCKS. The controls suck ass, the graphics were poor, the track design is crap...it's pile of junk. Give me an analog stick or a real steering wheel any day of the week and twice on Sunday.
    The only positive I could take away from this experience was that the remote didn't feel totally cheap.
    Seriously, STFU and go away.

    Why isn't a mod stopping this moron from derailing thread after thread?
    Backloggery
    GameTZ

    Go home and be a family man.

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