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Thread: Final Fantasy XII: Revenant Wings: Official Thread

  1. Quote Originally Posted by Aurora View Post
    Are yo sure? My tits?

  2. Game comes out today in Japan, some impressions from Dengeki DS and Wii Style as relayed through IGN:
    Three editors from the six strong review staff shared scores and opinions on the game. Misawa, a super hardcore gamer who likes western games, gave the game an 85 out of 100. Wakasama, a super hardcore gamer who loves locking himself up with RPGs and simulation games and buys games on release day even if he doesn't have time to play them, awarded the title 90 out of 100. Finally Tarou Hayashi, a game fan who'll try out any genre but has recently found himself playing action and puzzle games, gave the title a 90 out of 100 and flagged it with a "recommended" mark.

    The comments from the three reviewers suggests that Square Enix delivered a product that will be friendly for all.

    Misawa praised the good flow of the mission-based storyline and the ability for battles to be both simple and more involved.

    Wakasama noted that from a gameplay system perspective, the game is markedly different from previous FF games, but it still feels like an FF game. He was impressed by the large number of characters who enter the battle, which, he said, offers the player a feeling of being close to the action, so much so that he found it hard to believe he was playing a portable game machine. He also mentioned that while deep, the difficulty is such that the game can be played by people who don't normally play RPGs.

    Finally, good old Tarou. This reviewer praised the game's balance, which he said is perfect for a portable game. The only bad points he noted involved difficulties in selecting areas of the battle field with the stylus. He suggested using buttons during battle.
    Somehow I don't really feel much more informed then I did before reading that.

  3. the difficulty is such that the game can be played by people who don't normally play RPGs.
    Are they saying it'/s even easier than the standard RPG? because that's like... Preschool shit. If you can read, and even if you can't, you can beat an RPG easy.

  4. Quote Originally Posted by MechDeus View Post
    Game comes out today in Japan, some impressions from Dengeki DS and Wii Style as relayed through IGN:Somehow I don't really feel much more informed then I did before reading that.
    Seriously.

    I didnt know the Jemery style of reviewing was so popular in Japan.

    "Different from a FF game ....but still like a FF game. Deep but simple"

    wtf.

  5. They love to say a lot but actually say nothing at all.

    I can't decide if I want to pick this up or not, but I think I'm going to pass since I still haven't even played the original FFXII.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  6. Detailed impressions from IGN. It's the new FFX-2, complete with no overworld movement where you just jump between missions, but the battles are an RTS with no difficulty. I've got a strong feeling this will be good enough to play through but will be primarily coasting by on the awesomeness that is FFXII.
    The battle system places your party of warriors against enemies spread out over a large field or dungeon. Usually, there's a winning condition -- defeating a certain enemy character, or making your characters arrive at a certain point on the field, for instance. There's also a losing condition, usually the death of all your main party members.

    Different from a turn-based strategy game like Final Fantasy Tactics, the enemies in Revenant Wings won't wait for you to move. Thankfully, everyone, enemies and allies alike, move nice and slow, giving you a chance to think.

    In addition to your main party of characters, you can summon helper beasts into battle. You start off battle with an initial set of such beasts. Find a summon point on the battle field, and you can replace beasts who've been killed, or simply swap out old beasts for new ones who seem to be more appropriate for the battle at hand.

    I've managed to engage in battles with over two dozen units, including main characters, main enemies, and helper beasts on both sides. This may seem like a lot to manage, especially on the tiny DS screen, but the developers have made some effort to simplify management. In addition to selecting individual units by pointing with the stylus, you can also use the stylus to draw a rectangle around groups in order to issue group commands. It's possible to make an entire flock of troops move to a single spot or attack a single enemy with just a couple of motions.

  7. Quote Originally Posted by MechDeus View Post
    It's the new FFX-2, complete with no overworld movement where you just jump between missions, but the battles are an RTS with no difficulty.
    Square Enix is so worthless. Did you hear about their plan is to release Final Fantasy 13 themed games for 10 YEARS after its release?
    Quote Originally Posted by Bbobb
    I still haven't even played the original FFXII.
    You should fix that. The first half of Final Fantasy 12 almost made me forget about far SE has fallen.

  8. Quote Originally Posted by epmode View Post
    Square Enix is so worthless. Did you hear about their plan is to release Final Fantasy 13 themed games for 10 YEARS after its release?
    Depends on how good the world is in the first place. FFXII:RW is game four (and five will be along shortly) in year nine of Ivalice-based games and I'm pretty happy about it, I honestly don't see what the issue is.

    Now, if the first game or two comes out and they're shit, then yeah, nine more years of that would suck. But all we really have to go on are some concepts of the battle system and visual designs for one of the games, not exactly enough to know if six varied projects across multiple formats are going to suck ass. Personally, I'd rather they do more of that and try to develop and expand on the worlds a lot more. Another Chrono game related in the same ways as CC was to CT? Hell yes. I'd even be a huge fan of retconning Vagrant Story into Ivalice and doing a new game which ties the two together, or at least uses concepts and ideas from VS.

  9. Quote Originally Posted by MechDeus View Post
    Depends on how good the world is in the first place. FFXII:RW is game four (and five will be along shortly) in year nine of Ivalice-based games and I'm pretty happy about it, I honestly don't see what the issue is.

    Now, if the first game or two comes out and they're shit, then yeah, nine more years of that would suck. But all we really have to go on are some concepts of the battle system and visual designs for one of the games, not exactly enough to know if six varied projects across multiple formats are going to suck ass. Personally, I'd rather they do more of that and try to develop and expand on the worlds a lot more. Another Chrono game related in the same ways as CC was to CT? Hell yes. I'd even be a huge fan of retconning Vagrant Story into Ivalice and doing a new game which ties the two together, or at least uses concepts and ideas from VS.
    I think Squeenix is acting a little prematurely when it comes to this 10 year thing.I know videogames have to be planned out and they take time, but I think they should wait and see how the public takes to XIII before they shoot their load into this world for a decade.

    And I havent played Vagrant Story in a while but I consider it to have taken place in between Tactics and FFXII in Ivalice.I mean come on, Riskbreaker clan status, Grimoires all over the place, and didnt they mention Valendia somewhere in game?Thats enough for me. The part in FFXII before you enter the Barheim passage and have to fight those fatty Seeqs? That spartan-ish music and the look of the area? I know who made this game (err.. half of it) but that just screamed VS to me. If Ashley Riot would have jumped out and Break Arted the fuck out of those guys I wouldnt have been surprised.

  10. #60
    Picking this up Tues. I thought FF 3 DS became tedious. I
    need a good RPG for Thanksgiving.

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