The battle system places your party of warriors against enemies spread out over a large field or dungeon. Usually, there's a winning condition -- defeating a certain enemy character, or making your characters arrive at a certain point on the field, for instance. There's also a losing condition, usually the death of all your main party members.
Different from a turn-based strategy game like Final Fantasy Tactics, the enemies in Revenant Wings won't wait for you to move. Thankfully, everyone, enemies and allies alike, move nice and slow, giving you a chance to think.
In addition to your main party of characters, you can summon helper beasts into battle. You start off battle with an initial set of such beasts. Find a summon point on the battle field, and you can replace beasts who've been killed, or simply swap out old beasts for new ones who seem to be more appropriate for the battle at hand.
I've managed to engage in battles with over two dozen units, including main characters, main enemies, and helper beasts on both sides. This may seem like a lot to manage, especially on the tiny DS screen, but the developers have made some effort to simplify management. In addition to selecting individual units by pointing with the stylus, you can also use the stylus to draw a rectangle around groups in order to issue group commands. It's possible to make an entire flock of troops move to a single spot or attack a single enemy with just a couple of motions.
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