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Thread: Next Gen War

  1. Quote Originally Posted by NeoZeedeater View Post
    Some of these have been mentioned but I had already made a (probably incomplete) timeline of console analog stick/pads.


    1976 - Two-way only analog stick for Radofin/Interton family of consoles beginning with the 1292 Advanced Programmable Video System.

    October 1982 - Analog stick for 5200. It was non-centering but third-party Wico later made a centering one for the 5200.

    October or November 1982 (different sources say different months) - Analog stick for Vectrex.

    Early 1990s? - Analog pad for Mega Drive(unreleased, I think). I was going to ask you if this came out since you're the Genesis guy. I can't remember where I saw a picture of it.

    April, 1996 - Dual analog stick called FlightStick released for Playstation. I'm not sure the date on the wiki is correct but I do recall this coming out before the other 32/64-bit analog controllers.

    June 23, 1996 - Analog pad for N64.

    July 5, 1996 - Analog pad for Saturn.

    April, 1997 - Dual analog controller for Playstation.
    My first experience with an analog stick, was with the TRS-80. Like the 5200 stick, it wasn't self centering and was basically a 1 1/2" metal stick. It was rather frustrating, trying to play a Pac-Man clone called bugs, using that poorly designed control stick.

  2. Quote Originally Posted by Tracer View Post
    They can't please everyone, clearly, but I would reckon that the titles released before you bought the system aren't less good because they were around before you bought an Xbox.
    I'm not saying the previous games aren't enjoyable; But when you buy a system because it's strongest feature is online play. It's rather disappointing to see it wither on the vine, when it had at least another possible year of viability.
    Last edited by gamevet; 27 Nov 2006 at 11:16 PM.

  3. Quote Originally Posted by gamevet View Post
    I meant 2 years after the system came out. I had bought the system about 6 months after KOTOR came out.
    like has been said there have still been games released this year. its not like all the games made for 5 years are suddenly disappearing. most are dirt cheap now. i really dont see how one can complain when they buy a system 2 years after it launches but still want 5 years from the date they buy of shiny goodness from it. get something when it launches or dont complain.

  4. Quote Originally Posted by gamevet View Post
    I'm not saying the previous games aren't enjoyable; But when you buy a system because it's strongest feature is online play. It's rather disappointing to see it wither on the vine, when it had at least another possible year of viability.
    2 years late. blame it on other people not playing on live. xbox games dont depend on ms supported servers, they depend on other gamers hosting them. this "complaint" is no way, shape or form ms's fault.

  5. Quote Originally Posted by JesusC View Post
    If it were such a horrible idea and no one liked it, why would sega, sony, and everyone else since implement them into their controllers???
    You talking about analog or motion sensing? Or both and you didn't know it!?

  6. Quote Originally Posted by Dragonmaster Dyne View Post
    i really dont see how one can complain when they buy a system 2 years after it launches but still want 5 years from the date they buy of shiny goodness from it. get something when it launches or dont complain.
    I never said I wanted 5 years of gaming goodness, from the day I bought the system. I said: "I'm dissappointed that MS only supported it's own console for 4 years." Even the Dreamcast (Killed at retail in 2001) got a little over 3 years of support from Sega, with it's final software release in May of 2002.

    I don't think I'm asking too much, as a consumer of their goods. What are you going to think, if MS decides the 360 market has peaked and decides it's time to release Xbox3 in 2009?
    Last edited by gamevet; 27 Nov 2006 at 11:54 PM.

  7. There were relevant games being released for it until last week; that's five years of games. Doesn't whether or not they come from Microsoft themselves seem superfluous?

  8. What are you going to think, if MS decides the 360 market has peaked and decides it's time to release Xbox3 in 2009?
    Again that's 4 years which I think is fine for a consoles life cycle in this day and age. It's not like they promised to support it any longer than they did. Or canned a whole bunch of stuff that was currently in development to focus on the 360. I'm seeing very little to be bitter or angry about here.

  9. Quote Originally Posted by dog$ View Post
    Atari 5200, excuse me.
    You mean the kind of balls to give an 8.8 review to a AAA title, right?

    And let's see who were the people that wanted to discredit or dispute that edition of the print. Oh that's right.
    Yeah, giving a great game a great score takes balls.

    Look back at what i said.

    Quote Originally Posted by avatar View Post
    After his Majora's mask scores this isn't a suprise at all.

    Oh he apparently spoiled a lot of shit at the end to. I don't care if he doesn't feel like it stands up to OoT but don't spoil the game you fucking bastard.
    I didn't say his scores was wrong, just not suprisng it would be so low since usaully he does knock on zelda harder than others. It was his review that pissed me off.

  10. I understand and to an extent agree with Sega Saturn X and GameVet about the 4 year console life cycle being a shitty trend. Historically some really fantastic games have hit in the 5th year of a given console's life, as developers are most familiar with the hardware and release their swan songs. 4 years is also considerably less than 5 years, in terms of an investment like a videogame console at least.

    It also could be a slippery slope, reducing the length of console life cycles, towards the console market eventually mirroring the PC market.

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