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Thread: Official Wii Thread: Part 3

  1. Quote Originally Posted by Joust Williams View Post
    Show me how they take FULL advantage of the wiimote. Freelook is not a revolutionary way to play. Quake and Duke Nukem 3D had no problem with it in 1996.
    This is what I've been saying. Most of its utility isn't in wacky new revolutionary ideas, but in finally allowing the sort of precise aiming that PC gamers have had for years (no, dual analog isn't a substitute). I don't see this as a bad thing, or gimmicky in the least, and the design of the controller allows for this kind of functionality in a much easier way than using a mouse with a console, which would require a separate table, lapboard, etc.

  2. Quote Originally Posted by Joust Williams View Post
    Freelook is not a revolutionary way to play. Quake and Duke Nukem 3D had no problem with it in 1996.
    Yet conventional controllers can't perform freelook in 2006 as well as a mouse and keyboard setup did in 1996. That's where the Wii comes in.

  3. Quote Originally Posted by PBMax View Post
    I have absolutely no clue what that was supposed to mean.

    Boring = the criticism of five year olds and the mentally challenged.

    Seriosuly are you retarded? Certainly reading comprehension wasn't your strong suit.

    Yeah I know, she kicks high. Just wash the controller before someone else uses it.
    Wow, someone took Joust's bait hardcore.

  4. Thumbs Up

    Like i said before this system was conceived by the marketing department.. Whats his name now? roggie? Yea him and the rest of the stoogies saw that they couldnt compete anymore, so they scrapped whatever plan they had and delayed a couple of gc games and repackaged the gamecube with this waggle gimmick. And hey in theory its a great idea, and i does look fucking great in commercials.

    Thats why non of the games really work.

    Like all gimmicks though its short lived. Luckily nintendos makes a hundred bucks a pop..so who cares.

    Atleast they tried to be innovative in this evil corporate world.


  5. Zelda's graphics are superior on the Wii, including 480p and widescreen. Many early 360 games were simply Xbox games at a higher resolution, just like Zelda and other Wii games.

    Zelda is multiplatform, not a port. If starting development on an earlier system made a game a port, lots of games would be ports. Kameo on 360 would be a Gamecube port, and possibly an N64 port as well.
    Last edited by RoleTroll; 04 Dec 2006 at 05:05 PM.
    No gnus is good gnus.

  6. Quote Originally Posted by RoleTroll View Post
    Zelda's graphics are superior on the Wii, including 480p and widescreen. Zelda is multiplatform, not a port.
    LOLOLOLOL

  7. "I have absolutely no clue what that was supposed to mean."
    It means why didn't they spend resources to make Bomberman online instead of doing nothing and make it not worth playing?


    "Boring = the criticism of five year olds and the mentally challenged."
    What? You don't ever find things boring?


    "Seriosuly are you retarded? Certainly reading comprehension wasn't your strong suit."
    What? They have had YEARS to develop online infrastruture and they HAVE NOT DONE SO.


    "Yeah I know, she kicks high. Just wash the controller before someone else uses it."
    Good one.


    "Yet conventional controllers can't perform freelook in 2006 as well as a mouse and keyboard setup did in 1996. That's where the Wii comes in."
    I have no problem playing a shooter with dual analog. Besides, the better FPSes won't come out for Wii anyway. The shooter has always been a tech-driven genre, and the Wii would hold developers back. I got tired of Metroid Prime after halfway through the second one.
    Last edited by Joust Williams; 04 Dec 2006 at 04:57 PM.

  8. Quote Originally Posted by Kentaochstoffe View Post
    Like i said before this system was conceived by the marketing department..
    No shit. So were the PS3, 360, PS2, Xbox, Gamecube, N64, PSOne, Saturn, and on and on. They're not created from the dreams of children and a sprinkle of pixie dust.
    Last edited by sethsez; 04 Dec 2006 at 05:01 PM.

  9. Quote Originally Posted by Joust Williams View Post
    "Yet conventional controllers can't perform freelook in 2006 as well as a mouse and keyboard setup did in 1996. That's where the Wii comes in."
    I have no problem playing a shooter with dual analog.
    Plenty of PC gamers, however, do. I'm fine with both setups personally, but I find it hard to deny that KB+M is far more accurate. And I'd like to see anyone play a RTS game with a normal keyboard (no, that shitty Middle-Earth game doesn't count).

    Again, it's a pointing device. I'm still not sure why people think a pointing device is a useless gimmick for gaming.

  10. Quote Originally Posted by Nash View Post
    I know it isn't. However, my concern with the system is that its library will consist mainly of multi-platform ports and only a handful of titles that exploit its potential. Even outside of multi-platform ports, I think there will be lots of Wii-exclusive titles that won't utilize the controller very well. For example, I don't know how Fire Emblem will turn out, but it doesn't look like a game that will greatly benefit from the Wii-mote since it played fine on the Gamecube.
    I'm sure there will be tons of Wii games that don't exploit it's potential, but that's true of all systems. Fire Emblem will probably have an intuitive wiimote control system similar to a mouse and keyboard PC setup. It won't revolutionize the game but it'll be fun; if the argument is "why isn't it on a system other than Wii?" I could make the counter-argument that every console game should be a PC game, since that platform offers the most control and hardware options. It's a Nintendo game so it goes on Nintendo's system, just like Microsoft's games go on Microsoft's system.

    Quote Originally Posted by Nash View Post
    Take Twilight Princess for example. There's nothing more intuitive or better about shaking the controller to swing a sword than pressing a button. It's different, but that's it. I rather just press a button. When I look at the Wii, I want games that offer something that wouldn't necessarily work with conventional controls. Games like Trauma Center are what I'm talking about. But until I see A LOT more of them, I can't justify the system. Like I said in my post, I'm not interested in another Nintendo system with only five good games.
    For a lot of people Twilight Princess is more intuitive and fun with the Wii controls; I find it very immersive and cool to flick the wiimote to swing my sword and feel the "hilt" vibrate. The sound effects from the wiimote have grown on me as well (at first I hated them); it's just a cooler experience. I understand where you're coming from though, you want more games that are truly innovative like Trauma Center and that's fine. There will be more, but whether there will be enough to satisfy your tastes only time will tell.

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