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Thread: Official Wii Thread: Part 3

  1. "You could remove the shooting altogether and still have a game."
    lawl...ok

    No wonder that series sucks now.

  2. Quote Originally Posted by Joust Williams View Post
    "You could remove the shooting altogether and still have a game."
    lawl...ok

    No wonder that series sucks now.
    Metroid has never had compelling combat beyond the first game. If you died due to enemies in Super Metroid then you were god damned retarded, because most of them just kind of floated back and forth doing exactly dick.

    That said, I think the main reason people object to Metroid Prime being called a FPS is because the genre (in single player, anyway) tend to be highly linear with very, very little backtracking and clear forward progression through sequencial levels, which most definitely doesn't apply to Metroid Prime. You see the same sort of squeamish "is it really a FPS" bullshit with System Shock 2 and Deus Ex for the same reason, so it's not an exclusively Nintendo fan phenomenon.

    That said, it's obviously a FPS, just a unique one.

  3. Quote Originally Posted by magnifiedplaid View Post
    As a wannabe "Power Stone" type "fighting game" I guess its passable, but I still think Power Stone 1 & 2 are better than the two Super Smash Bros. titles.
    I don't think that Powerstone 1 deserves to be among PS2 and The Smash Brothers series. It is vastly superior.

  4. Quote Originally Posted by SpoDaddy View Post
    Yet conventional controllers can't perform freelook in 2006 as well as a mouse and keyboard setup did in 1996. That's where the Wii comes in.
    In a perfect world the Wii will be great for FPS's(besides the whole graphix thing) but I'm definitely taking a wait and see attitude on how free-look will work on the Wii. Metroid had some issues if I'm not mistaken. Yeah I know it was early, but the control should be the first thing they get perfect in that game or any game for that matter.

  5. Quote Originally Posted by sethsez View Post
    They're not created from the dreams of children and a sprinkle of pixie dust.
    YOU SIR ARE EVIL! I BET YOU RUN AROUND THE MALL TELLING LITTLE KIDS THAT THERE IS NO SANTA!

  6. So when is the Zapper supposed to come out and why should anyone care about it?

  7. Quote Originally Posted by sethsez View Post
    That said, I think the main reason people object to Metroid Prime being called a FPS is because the genre (in single player, anyway) tend to be highly linear with very, very little backtracking and clear forward progression through sequencial levels, which most definitely doesn't apply to Metroid Prime.
    In my experience the reason Metroid Prime isn't a FPS is because it doesn't play like one; you don't ever have to manually aim at anything, reload, duck for cover, etc. and the combat is nowhere's near the focus of the gameplay. Metroid Prime Hunters is an entirely different story (the multiplayer mode is as FPS as it gets) but single player prime really only has the perspective and guns in common with FPSes. Resident Evil 4 plays more like a FPS than Prime does.


    I exchanged Rayman for Excite Truck tonight (I'll rebuy Rayman for $20 in 6 months). I only played about 15 minutes of it so far, but I've got a few observations. First of all, the graphics. After all I've heard about how ugly they are I was expecting N64 graphics, and what I got was Xbox graphics. I'm cool with that if the gameplay is spot on. So far I'm having a hard time with under/oversteering, but I assume that will come easier as I play more. I really love the speed and air in the game; my favorite racers all-time are Rush 2049 and Beetle Adventure Racing, so on paper this game was right up my alley. I haven't played enough to make a definative judgement on it, but right now I'm expecting a really fun game.

    I still can't get my laptop to figure out that my SD card is not write protected (so I can put mp3's on it for Excite Truck); there are some songs I think would be perfect for this sort of game (Go by Pearl Jam comes to mind). There's got to be a software program out there somewhere for managing SD cards.....
    Last edited by SpoDaddy; 04 Dec 2006 at 09:02 PM.

  8. Whether a game is a port has nothing to do with a power comparison between the originating system and the final system. Nor does the originating system have to be dramatically less powerful; in the old days, arcade games were "ported" to weaker home systems all the time. "Port" just means "move." It's released on one system, and then released on another system, that's a port.

    The fact that you guys call ZTP a port, but won't say the same thing about Kameo and the countless other 360 games started on Xbox and GC, is telling. It says a lot about how great the Wii is that you have to make up false things about it to criticize.
    Last edited by RoleTroll; 04 Dec 2006 at 09:11 PM.
    No gnus is good gnus.

  9. Hey Spo, make sure you card reader isn't sliding the write protection tab to protect when you insert it. It can be a pain in the ass to make it stop doing it, but I've had that problem in the past.

  10. Quote Originally Posted by Glass Joe View Post
    Hey Spo, make sure you card reader isn't sliding the write protection tab to protect when you insert it. It can be a pain in the ass to make it stop doing it, but I've had that problem in the past.
    Just checked that, it's coming out still in the proper position so I don't think that's the case. When I put it in the laptop and try to read it I get a prompt that it's not formatted; I choose format, it tells me "989mb", I let it format in FAT32, hit start, then it says it can't do it because it's write protected. The Wii reads the card just fine, so I don't think the card is damaged. I've been scouring the internet trying to find a software solution but all I can find is photo recovery programs.

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