Metroid has never had compelling combat beyond the first game. If you died due to enemies in Super Metroid then you were god damned retarded, because most of them just kind of floated back and forth doing exactly dick.
That said, I think the main reason people object to Metroid Prime being called a FPS is because the genre (in single player, anyway) tend to be highly linear with very, very little backtracking and clear forward progression through sequencial levels, which most definitely doesn't apply to Metroid Prime. You see the same sort of squeamish "is it really a FPS" bullshit with System Shock 2 and Deus Ex for the same reason, so it's not an exclusively Nintendo fan phenomenon.
That said, it's obviously a FPS, just a unique one.





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