
Originally Posted by
Edge
Amid these disparate elements the game does have a unifying theme, and perhaps a surprising one for a Wii title: gaming culture and gamers. It goes beyond the retro stylings (the scoreboard is a particular highlight) and incidental tributes to other titles to a wry fatalism about what lies outside the excesses of imagination: after the pyrotechnic thrills of each assassination, Travis returns to his motel room to two answer phone messages, one about the late return of a pornographic video with a highly inventive title, and one about the amount of money he has to pay for the next fight, necessitating a new job.
No More Heroes is a caricature of men’s fantasies. It takes the inner life of a young mind, then expands and explodes it. It’s overblown, out of proportion and ridiculous at times, numbingly familiar at others, and has a breadth of reference and a delicate touch with even its most obvious sources that is unusual in gaming. It’s a game in which you notice how loaded the dialogue is the second time around, a game full of niggly faults that ultimately feel irrelevant to the experience, a game that knows it’s a game and wants you to know that it knows you know. Yes, the narrative is driven mainly by cutscenes, it can be a little basic in places, and it isn’t a ‘paradigm shift’ in any sense, but it is proof that games can love their roots and use the quality of being a ‘game’ to give form to their stories – and excel at it.
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