
Originally Posted by
TrialSword
No, see, button mapping was only part of the problem. Stocky tank like controls and slow responsiveness have always plagued these games as well.
It controls like any first person shooter, only with quick dashing. The response time is very fast. I wouldn't have been able to take down most of the Nexts I did without it. I have one design, Buzzard, that would never survive if it couldn't move very quickly.
Personally, I loved AC4. The latter single player missions are so much fun, especially on hard when it adds new objectives. The degree you can fine tune your AC borders on silly. It's also a lovely game to look at, focusing more on light and shadow than texture work.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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